Credit score to Johnsonn98 on Reddit for this breakdown. I am posting this right here for posterity and so I can simply open it by way of Guides
Concerning ‘S’ Weapons
Pulse: Low dps, finest cooling, Anti-Fighter weapon or allround weapon when in nice numbers (Nemesis + Dragon)
Bolts: Allround weapon, medium dps + cooling, helpful in opposition to virtually something
Beams: Anti-Fighter weapon, hitscan accuracy, however unhealthy cooling, solely helpful in decrease numbers (frigates, fighters and gunboats)
Table of Contents
Plasma: Anti-capital weapon, nice vary, excessive dps, however unhealthy cooling, helpful in low numbers
Shards: Allround weapon with Plasma stage dps, higher cooling, however brief ranged and inaccurate
Burst rays: Brief ranged, low dps, hitscan, however can penetrate shields with dps bonus. Anti-Module weapon
Mortar: Akin to Plasma, however with Flak-esque aoe injury and better projectile velocity. At present stronger in IS fight as a result of double injury mechanic
Mass drivers: Railgun, lengthy vary help weapon. Lowish dps and cooling issues
Thermal Desintergrators: Pulse-Laser-styled weapon however with protect penetration and dot impact. Very efficient weapon, M sized variant very inaccurate although
Break up Minigun: Bolts however with increased dps and inaccurate, helpful in opposition to greater targets, however Shards and Tau’s are higher fitted to that. Underperforming imo
Tau Accelerators: Shards however with extra dps and better accuracy. Very efficient allround weapon
Boson Lances: Mass drivers with method increased injury however with much less vary and much more cooling issues. Nonetheless testing round, however appears too unreliable. Strongest OOS weapon although
Concerning ‘M’ Weapons/Turrets
Pulse: Anti-Fighter turret with highest rotation velocity however low dps
Bolts: Greater injury than Pulse with slower rotation velocity
Shards: Greater injury than Bolts however brief ranged and inaccurate. Helpful in opposition to M+ sized ships however so is Plasma
Plasma: Insane dps for its dimension (L Pulse stage), helpful in opposition to M and above sized ships. Outperforms their fastened gimballed model as a result of lack of cooling issues
Flak: Anti-Fighter - Allround turret. Considerably brief ranged however with aoe explosion impact and thus with increased dps than shards (~140 ARG, ~210 SPL). Very helpful turrets when you have entry to them
Beams: Do not trouble, they can not kill house flies
Concerning ‘L’ Weapons/Turrets
Pulse: Allround turret, helpful in opposition to something. Struggles with XL protect regeneration in low numbers although
Plasma: 3x Pulse’s dps, Siege and Anti-capital turret. Could generally wrestle hitting shifting targets (even giant ones), however most potent in opposition to impaired targets
Beams: Very dissappointing turret. Hitscan makes them efficient in opposition to fighters however their dps is corresponding to 1 M sized Pulse Lasers. By no means use them in opposition to something M+ sized targets. L+ targets do not even get broken by them and Pulse is far more efficient in opposition to M sized ships.
By Vangoich





