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For many gamers new to Dungeons & Dragons, the fighter class is pretty straightforward to study and might supply a easy play model. Standard fighter builds can let the participant focus solely on melee weapon assaults with out having to fret a couple of dauntingly massive checklist of spells. However, fighters are something however bland. Like any class in D&D, fighters might be as complicated because the participant who performs them.
Fighters might be frontline attackers, assist tanks, and even spellcasters. A fighter’s playstyle is set largely by your subclass, but additionally by the feats you’re taking. Fighters get extra Ability Score Improvements (ASI) or feats than some other class, making them one of the crucial highly effective, versatile lessons within the sport.
Updated August 26, 2022 by Declan Lowthian: Fighters get extra feats than some other class in D&D, so it is vital to all the time make the precise selection. With One D&D’s renewed concentrate on feats, we have revamped this checklist with much more information about the easiest of the most effective for fighters so as to add to their arsenal.
10 Heavy Armor Master
Player’s Handbook pg. 167
Fighters begin with proficiencies in all weapons, armor, and shields. It’s clear from the start what function a fighter will play in a D&D social gathering and what their predominant duties will likely be. Fighters hit laborious however additionally they get hit quite a bit. The Heavy Armor Master feat is a superb possibility for any fighter who battles on the frontlines.
- Nearly over-powered harm discount at low-levels
- Lets the fighter perform because the social gathering tank and save on therapeutic assets
Heavy Armor Master not solely will increase the participant’s Strength rating, it additionally lets the participant scale back any nonmagical bludgeoning, slashing, and piercing harm by three. Three may not seem to be quite a bit, however at early ranges this could hold a fighter standing for a number of turns longer than they usually would.
9 Crusher, Piercer, & Slasher
Tasha’s Cauldron of Everything pgs. 79, 80, & 81
Fighters are proficient in all weapons, so gamers are fairly spoiled with regards to deciding what sort of weapons their fighter will take into battle. The Crusher feat will increase a personality’s Strength or Constitution rating, whereas the Piercer and Slasher feats enhance Strength or Dexterity.
- Perfect for any fighter, irrespective of their weapon selection
- Gives a fighter further harm output or an enhanced capacity to manage their enemy
With this trio of feats, each type of D&D fighter will discover one thing to like. Each feat will increase both the harm or effectiveness of a weapon of that harm sort, giving the character new choices in fight and enhancing their essential hits with added results.
8 Fey Touched
Tasha’s Cauldron of Everything pg. 79
Fighters usually aren’t recognized for his or her spellcasting. But with the precise mechanical decisions, a fighter can truly faucet into the various spells D&D has to supply. selecting the Eldritch Knight archetype is one surefire option to get entry to spells, however feats are one other nice possibility.
- Gives any fighter entry to spellcasting
- Lets an Eldritch Knight broaden their checklist of spells
The Fey Touched feat provides much more to a spellcasting fighter’s arsenal. The feat permits the participant to extend their character’s Intelligence, Wisdom, or Charisma rating and grants them the Misty Step spell and one 1st-level spell of their selection. These spells might be solid by anybody, however a fighter with spell slots can solid them much more often.
7 Shield Master
Player’s Handbook pg. 170
The Shield Master feat ensures a fighter is protected even when there aren’t any assist characters round. Fighters are mostly discovered within the heart of the battlefield, so that they must be protected. Shields can bump a fighter’s AC, however taking the Shield Master feat offers them extra safety than ever earlier than.
- Further enhances a fighter’s defenses
- Gives the fighter extra actions in fight
With this feat, gamers can add their protect’s AC bonus to Dexterity saves. As if that wasn’t sufficient, it additionally offers them a model of the rogue’s Evasion capacity, letting them, fully negate the harm on a profitable saving throw. As if this feat did not do sufficient, fighters can now use their protect to shove creatures round.
6 Tough
Player’s Handbook pg. 170
Fighters in D&D are anticipated to hit issues and might anticipate to be hit proper again. While wizards and sorcerers often favor to solid spells at protected distances, most fighter builds require the character to be up shut and private with their targets.
- Lets a personality keep standing even longer, no matter their AC or saving throws
- Scales with degree and works retroactively
For these courageous warriors who fill the function of social gathering tank, the Tough feat is a must have. Tough will increase a fighter’s hit level most by an quantity equal to twice their degree and can enhance it much more with every degree up. Paired with a excessive Constitution rating, the Tough feat will enable fighters to remain on their ft.
5 Lucky
Player’s Handbook pg. 167
The Lucky feat is without doubt one of the finest feats in D&D as a result of the power to reroll cube is all the time helpful, particularly when the participant utilizing the feat can select which of the rolls they’d like to make use of. The Lucky feat offers a participant three luck factors. They can use a luck level to reroll an assault roll, capacity examine, or saving throw.
- Useful in any state of affairs, in or out of fight
- Can be used on the offensive or the defensive
A personality may even use luck factors on enemy rolls, doubtlessly inflicting their enemy’s assault to overlook or saving throw to fail. This feat is very helpful to fighters when fishing for essential strikes on their assaults or making an attempt to dodge an enemy’s devastating swing.
4 Sentinel
Player’s Handbook pg. 169
Thanks to gaining Ability Score Improvements or feats at 4th, sixth, eighth, twelfth, 14th, sixteenth, and nineteenth ranges, a fighter has virtually no motive to not take the Sentinel feat in the event that they ever discover themselves in melee fight. The Sentinel feat makes a participant’s alternative assaults way more devastating for enemies and forces all consideration on them.
- Lets a fighter higher lock down their enemies
- Turns a fighter into a correct tank
When a participant hits with a chance assault, the enemy’s velocity turns into zero, trapping them in place. Creatures additionally provoke their alternative assaults even when they use the Disengage motion. Additionally, when an enemy assaults a creature aside from the character with Sentinel, they’ll use their response to make a melee assault in opposition to them.
3 Polearm Master
Player’s Handbook pg. 168
Polearm Master is a improbable feat for any fighter specializing in attain weapons, although its advantages additionally lengthen to some non-reach weapons, like spears and quarterstaffs. When attacking with a type of weapons, the feat permits the wielder to make a bonus motion assault with the opposite finish of the weapon. For fighters, extra assaults are all the time factor.
- Lets a fighter make bonus motion assaults while not having to twin wield
- Grants a fighter extra out-of-turn assaults
Additionally, when wielding any of these weapons or a pike, creatures provoke alternative assaults after they enter that weapon’s attain as an alternative of after they depart it, including yet one more assault a fighter could make every spherical. Polearm Master famously combines extremely effectively with the Sentinel feat, because it basically permits a fighter to lock down a 10-foot space in all instructions round them.
2 Crossbow Expert
Player’s Handbook pg. 165
Crossbow Expert is the right feat for any ranged fighter. In some ways, constructing a ranged fighter is best than simply selecting the ranger class, particularly if attacking extra enemies per spherical is the primary objective. What ranged lessons worry most is when enemies attain them on the battlefield.
- Lets a crossbow-wielding fighter transfer seamlessly between melee and ranged fight
- Allows a fighter full entry to their Extra Attack characteristic by eliminating the necessity to reload
Crossbow Expert lets gamers ignore the drawback usually imposed on making ranged assaults in opposition to creatures inside 5 ft of them. Additionally, when a participant assaults with a one-handed weapon, they’ll make a bonus motion assault with a hand crossbow they’re holding. Overall, this feat makes fighters extraordinarily harmful to enemies all throughout the battlefield.
1 Great Weapon Master & Sharpshooter
Player’s Handbook pgs. 167 & 170
The Great Weapon Master and Sharpshooter feats are a number of the finest within the sport, however they’re particularly efficient for fighters. For melee-focused fighters, Great Weapon Master grants an extra assault when the fighter rating a essential hit or reduces an enemy to zero hit factors. Before making a melee assault with a heavy weapon, they’ll additionally scale back the assault roll to realize +10 to the harm.
- Options for melee or ranged fighters
- Trade some accuracy for large harm bonuses
Sharpshooter supplies the identical assault roll discount/harm buff, however to ranged assaults, and lets the participant ignore the drawback imposed on lengthy vary assaults. These feats make any D&D fighter a grasp of shut or lengthy vary fight.
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