Dishonored 2 Safe is an amazing game. The creators of the game using their skills and hard work gave us this wonderful game to play. It is our sheer pleasure that we can share Dishonored 2 Safe Codes with you. These codes will change your gaming experience as these codes can unlock many freebies. Also, to save you from hazel, we will guide you on how to redeem codes in Dishonored 2 Safe.
What Are Dishonored 2 Safe Codes?
The game developers want you to have the best gaming experience. As the game progresses and reaches new heights, goodies and rewards in the form of codes are released by game makers. Also, during festivals and special occasions you can expect a few of these codes.
When you redeem these codes, you get certain items that help you in your gaming quest. You can upgrade your game characters and inventory by redeeming these codes that are game exclusive.
Dishonored 2 Safe Codes List
In the list below you will find all the Dishonored 2 Safe related codes. We share new codes as soon as they are posted on social handles by the developers. Sometimes the codes may expire after a while. We would advise you to redeem the codes as soon as we share them.
You can get new codes from the official Twitter or other social handles of the developers. However, checking for each code can be a bit tricky. You can bookmark this page to get the latest and working codes.
Working Codes
This is where you will find all the latest and working codes to get some freebies.
Mission Name | Safe Location | Safe Code |
A Long Day in Dunwall | Inside Doctor Galvani’s Laboratory Room near Dunwall Tower. To get the code, collect the Sokolov Painting on the wall. | 451 |
Edge of the World | 1. Safe No. 1 for Edge of the World mission is on the third floor of the Overseer Outpost. Check the book “The Seven Strictures” to get a clue for the code. 2. Safe No. 2 is in the Winslow Safe Company, down the street on Addermire Station. Go to the store’s cash register to find a note containing the code. | Both codes are random Note: Safe code no. 1 is random (No 0,8 and 9 on the code, and does not repeat digits) |
The Good Doctor | 1. Safe No. 1 for The Good Doctor mission is on the dilapidated floor near the Addermire Lobby. You can find the note containing the code near the safe’s location. 2. For Safe No. 2, it’s near Vasco’s office. Vasco will either give the combination to the player, or the player can loot the note from his corpse. | Both codes are random |
The Clockwork Mansion | 1. Safe No. 1 is in Correy Brockburn’s apartment (Lower Aventa). You can find the code written behind a bottle near the blackboard. 2. “Safe” No. 2 is technically not a safe, but it allows you to get to the Jindosh Mansion. The code is on the sleeping guard’s desk on the top floor of the Grand Guard Building. | Both codes are random Note: Safe code No. 1 has two legible numbers. You have to guess for the third one (0-9) |
The Royal Conservatory | The safe is located at the lecture hall infested by Bloodflies in Cyria Gardens. You can only buy the code through the black market shop. | Random |
Dust District | 1. The Jindosh Riddle (technically not a safe) is arguably the toughest puzzle to solve in the game. However, you can bypass it by getting the code in Durante’s office at The Crone’s Hand Pub. You also have to get the key to his office in Vice-Overseer Byrne’s office on the third floor of the Overseer’s Stronghold. 2. The other one is also not a safe; it’s the Black Market Door. For the code, you need to get into the shopkeeper’s house and shoot the wooden board blocking the doorway. Look for a note and the calendar in the hall with the highlighted dates. | Both are random The code for the Black Market’s door always starts with 4, I.e., 4XX |
A Crack in the Slab | 1. Safe No. 1 is once again in a Bloodfly-infested storage room which has a furnace. For the code, you need to go to the past and burn the wolfhound’s corpse; doing so will get rid of the Bloodfly hive and will be replaced with an opened safe and a code in the present time. 2. The Study Door is “Safe No. 2.” The past version of the note “Study Door Combination” will reveal the code for the door. | Safe Code No. 1 is 238 Safe Code No. 2 is random, with the second digit being 7. |
The Grand Palace | 1. Safe No. 1 is in Carlos Marletto’s apartment. You can easily find the code in the silvergraph, which is just opposite of the safe. 2. Safe No. 2 is the First Captain’s Safe, which you can find on the second floor of the Grand Palace, opposite the dining hall. You can find the code in a note at the Duke’s office. | Safe Code No. 1 is 123 Safe Code No. 2 is random |
Death to the Empress | Dr. Galvani’s Safe (the very first one in the initial mission). It’s in the same building with the same code. I advise you to be careful as the door is now rigged with booby traps whenever you open it. | 451 |
Note: We would recommend you to enter the codes as they are. You can also copy and paste the codes. This is because the codes are case sensitive and might not work if entered incorrectly.
This is all we could get for you from Dishonored 2 Safe. If you see any codes missing or expired, just let us know in the comment section. We will test and add them to the list.