Fobia - St. Dinfna Hotel - In-Depth Post Processing configuration (DoF, Blur, Bloom, etc)

Diabling a number of the submit processing stuff like

Motion Blur

Depth ot Field

Bloom

Film Grain

Image Sharpening

Chromatic Abberation

Lens Flares

Also discussing the excessive gamma (washed out look) subject of the video games preliminary launch with a option to tone it down.

Intro

Since that is an UE4 Engine game you’ll be able to disable stuff like Motion Blur, Depth of Field, Film Grain, and many others through the video games personal Engine.ini file.

Where to seek out the file and enhancing it

1. Location of the file (copy & paste into Windows Explorer):

%localappdata%FobiaSavedConfigWindowsNoEditor

2. open up “Engine.ini” along with your favourite editor (i desire Notepad++)

3. Copy & paste this to the underside of the opened file and don’t delete the stuff already in there (clarification see beneath):

[SystemSettings]

r.MotionBlur.Max=0

r.MotionBlurQuality=0

r.DefaultCharacteristic.MotionBlur=0

r.DepthOfFieldQuality=0

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

r.DefaultCharacteristic.Bloom=0

r.BloomQuality=0

r.LensFlareQuality=0

r.DefaultCharacteristic.LensFlare=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.Tonemapper.Sharpen=0

4. Save the file.

5. (non-compulsory) Make the file “Engine.ini” readonly.

6. Start the game and play.

Explanation of the values

r.MotionBlur.Max=0

r.MotionBlurQuality=0

r.DefaultCharacteristic.MotionBlur=0

-> disabling Motion Blur

r.DepthOfFieldQuality=0

-> disabling DoF

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

-> disabling Chromatic Abberation

r.DefaultCharacteristic.Bloom=0

r.BloomQuality=0

-> disabling Bloom

r.LensFlareQuality=0

r.DefaultCharacteristic.LensFlare=0

-> disabling Lensflares

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

-> disabling movie grain

r.Tonemapper.Sharpen=0

-> disabling picture sharpening

Feel free to undertake what you want and ignore what not. You can sharpen the picture through submit processing by rising the worth of r.Tonemapper.Sharpen

Washed out look

On the problem of the washed out look you’ll be able to open the file once more and put this on the finish (my config atm):

r.Color.Max=0.3

r.Color.Mid=0.2

r.Color.Min=0

Engine-Default values could be (or just delete them for video games default values):

r.Color.Max=1.0

r.Color.Mid=0.5

r.Color.Min=0

I attempted totally different values by going increased on r.Color.Max and decrease on r.Color.Mid however both it could be too darkish or too washed out. Since the game is admittedly darkish anyway i figured bringing the values extra nearer to one another is one of the best ways to have a non washed out look and nonetheless seeing stuff. The ingame gamma worth remains to be at 2.2. I hope the devs repair this subject with an replace.

Feel free to submit your values after tinkering round, i am no software program engineer nor do i’ve a deep understanding for the UE4 engine itself so i am desperate to get higher outcomes from anybody.

Have enjoyable enjoying the game.

By Lord_Bowler

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