This guide aims to provide explanations, pictures, and various tips for each of shapez.io’s 45 achievements that were added on March 12th, 2021.
Normal Achievements
Cutter
Cut a shape
The cutter is unlocked after finishing Level 1. Run a shape through it to unlock this achievement.
Rotater
Rotate a shape
The rotator is unlocked after finishing Level 4. Run a shape through it to unlock this achievement.
Painter
Paint a shape
The painter is unlocked after finishing Level 6. Run a shape and a color through it to unlock this achievement.
Wait, they stack?
Stack a shape
The stacker is unlocked after finishing Level 10. Run any 2 shapes through it to unlock this achievement.
Stack overflow
Produce a shape with 4 layers
Extract 4 shapes and use 3 stackers to stack them all into one and unlock this achievement.
Now it’s easy
Place a blueprint
Blueprints are unlocked after completing level 12. To use blueprints, hold CTRL and drag your mouse over the shapes you wish to create a blueprint of. Once you’ve selected an area, press c to copy or x to cut. Press v to paste and to obtain this achievement.
Storage
Store a shape in the storage
Storages are unlocked after finishing Level 15. Place one and input any shape into it to unlock this.
Wires
Complete level 20, unlocking the wires layer
The next dimension
Open the wires layer
After completing level 20, simply press e to unlock the achievement above.
Computer Guy
Have more than 5,000 wires
You will likely obtain this naturally if you try to build an Everything Machine, as described later in this guide. You can obtain this faster by just placing down a bunch of wires somewhere, obviously.
The logo!
Produce the shapez.io logo
Shape Code: RuCw–Cw:—-Ru–
To the moon
Produce the rocket shape
The “rocket” shape is this one:
Shape Code: CbCuCbCu:Sr——:–CrSrCr:CwCwCwCw
Freedom
Complete level 26, unlocking the free play mode
You can see a complete list of the requirements for each level at the bottom of this guide.
Faster
Have all upgrades on tier 5 or higher
Even faster
Have all upgrades on tier 8 or higher
No specific tips for the 2 achievements above. Simply follow the objectives.
Get rid of them
Have 1000 shapes trashed
Have a couple of extractors outputing directly into a trash can, and this will be unlocked in no time.
Perfectionist
Destroy more than 1000 objects at once
Select a large amount of buildings you don’t need and press the Del key. A pop-up will appear to ask you to confirm while indicating how many buildings you’re trying to delete. If you’re below 1000, exit and select more. Once you’ve unlocked blueprints at Level 12, you can also copy and paste a large amount of buildings for yourself to delete.
It’s piling up
Have 100k blueprint shapes stored in your hub
I’ll use it later
Have 1 million blueprint shapes stored in your hub
The 2 achievements above are mostly done through idling. I would recommend that you have 2 full belts of blueprint shapes feeding into your Hub at all times, and you should obtain 1 million shapes in a timely manner. If this is the last achievement left to obtain on your main save file, you can set your Everything Machine to make blueprint shapes using a constant signal from the wire menu, and build additional blueprint factories until all your Hub inputs are being fed blueprints.
It’s a mess
Have 100 different shapes stored in your hub
This achievement is a chore if you try to go for it early. You can take an asymmetrical shape and use a combination of just a few cutters and rotators to obtain a lot of different shapes from it. The less boring way to go about this is to just get beyond Level 26 and make an Everything Machine as detailed later in this guide. By the time you reach Level 100 and get the corresponding achievement, you’ll have delivered more than 100 different shapes.
Shapes Per Second
Efficiency 1
Deliver 25 blueprints shapes / second to your hub
Efficiency 2
Deliver 50 blueprints shapes / second to your hub
Branding specialist 1
Deliver 25 logo shapes / second to your hub
Branding specialist 2
Deliver 50 logo shapes / second to your hub
Preparing to launch
Deliver 10 rocket shapes / second to your hub
SpaceY
Deliver 20 rocket shapes / second to your hub
For the above achievements, while it is possible to simply build several factories producing the same shape, it is faster to fill up several storages, then to empty them all simultaneously into the hub to get to the required rate. This can be done manually or, if you’re looking for a more hands-off solution, it’s possible to build an automated delivery buffering system like the one below to build up a large amount of shapes and then deliver them all at once.
Playtime Achievements
These are unlocked after spending a certain amount of time on a single savefile. You can view your current playtime by clicking the gear icon in the top right. It will be displayed in minutes in the bottom right of the screen. You will likely unlock all 3 of those achievement naturally by playing to get the other achievements, but idling is also an option.
Getting into it
Play one savegame for more than 1 hour
Unlocked after 60 minutes on a savefile (i.e. not on the main menu).
It’s been a long time
Play one savegame for more than 10 hour
Unlocked after 600 minutes on a savefile (i.e. not on the main menu).
Addicted
Play one savegame for more than 20 hour
Unlocked after 1200 minutes on a savefile (i.e. not on the main menu).
The Make Anything Machine
A Make Anything Machine, also called an Everything Machine, is a factory that makes use of wires to detect the shape that currently needs to be delivered, and automatically produces it. Such a machine will allow you to complete any level by simply idling. Each level after level 26 requires a randomly generated shape. As such, while it is possible to reach level 100 without an Everything Machine, that would be highly inefficient. Therefore, all 3 of the following achievements are essentially one and the same.
MAM (Make Anything Machine)
Complete any level (after level 26) without modifying your factory
Can’t stop
Reach level 50
Is this the end?
Reach level 100
There are many guides out there that can help you in building an Everything Machine. I would personally recommend the one below as it the one I used. It breaks down the building process into modules that can be easily copied and pasted once you’ve built one, and allows for a full belt of shapes to be produced.
At Level 27, the rate of delivery required by the hub is of 4 shapes/second. It increases progressively to 22 shapes/second at level 100. Thus, a full belt eventually isn’t enough to complete the objective.
I would therefore recommend that you build an automated buffering system like the one mentioned earlier in this guide to increase your delivery rate. Manually using storages to double your output is also an option.
From Level 27 to Level 50, the game will require 2-layer shapes. From Level 51 to 75, the game will require 3-layer shapes. From 76 onward, the game will require 4-layer shapes.
Secret Achievements
Copy-Pasta
Place a blueprint with 1000 or more buildings
Simply hold CTRL and drag your mouse to select a large amount of buildings, then press c to copy or x to cut, and v to paste. If you try to cut your selection, a pop-up will tell you how many buildings you’ve selected, which can help you figure out if you’re above 1000 buildings selected.
I need trains
Have a belt with a length of 500 tiles
Easily done using the belt planner. Hold shift and one of the WASD keys while dragging your mouse. If the achievement doesn’t pop up when you let go of the mouse, simply extend the belt further.
GPS
Have 15 map markers
Press M, or zoom out and right-click to place a marker. Do this 15 times.
A bit early?
Create the logo shape before level 18
You can do this as soon as you have access to the stacker, the painter and the color mixer. You can refer to the guide mentioned earlier if you’re unsure of how to create this shape. Your machine does not need to be efficient, and the shape does not need to be delivered, creating it once is enough.
I’ve seen that before ..
Produce RgRyRbRr
Reproduce the Microsoft logo. Here is the shape as reference:
It does not need to be delivered, creating it once is enough.
My eyes no longer hurt
Activate the dark mode
In the settings, select User Interface, then under Game Theme, select Dark.
Oops
Deliver a shape which is not the goal, nor relevant for any upgrade to the hub
You’ll likely get this by accident by delivering more shapes of a certain type than an objective requires. But you can always extract a random shape you found some distance away from your Hub and deliver it.
Memories from the past
Produce the old level 17 shape
This is the shape in question:
Create it and the achievement is yours.
Shape Code: WrRgWrRg:CwCrCwCr:SgSgSgSg
Challenge Runs
These 2 achievements will likely require you to start over on a new savefile. You can get both of them in one savefile, however.
It’s so slow
Reach & Complete level 12 without upgrading your belts
Finish Level 12 while having your Belts, Distributor & Tunnels still at Tier I. Other buildings can be upgraded at your leisure.
King of Inefficiency
Use no inverse rotator until level 14
Counter-clockwise rotators are unlocked upon finishing Level 7. You must finish Level 14 without having placed any at any point. Be aware that placing one is enough to miss this achievement, even if you don’t actually use it. As usual, you can use 3 clockwise rotators to rotate a shape counter-clockwise in order to progress.
Speedrun Achievements
Not an idle game
Reach & complete level 12 in under 120 minutes
Speedrun Novice
Reach & complete level 12 in under 60 minutes
Speedrun Master
Reach & complete level 12 in under 30 minutes
Once again, you can use the table at the bottom of the guide to plan ahead, this time only looking at the 12 first levels.
Here’s a couple of general tips.
- As the first achievement states, this is not an idle game. You should build continuously for the duration of your run. If your current factory is complete, you can start working on the next.
- Following the tip above: use the table to plan your next build. Try doing a first preliminary run to become familiar with the first 12 objectives.
- Several levels can be completed at the same time if you have the required shapes in store. You can do things out of order if the result is faster.
- Reuse your machines. Once you’ve got any painting, mixing or stacking factory set up, simply change its inputs to fit your needs. Destroying those only to build more elsewhere later is a waste of time you cannot afford.
- Prioritize stacked designs like the ones in the guide below. You can expand them progressively and already get some shapes in your Hub while you’re still building your factory. In the same line of thinking, belt upgrades are the most important as your belt speed is the primary bottleneck to your production if you’re using stacked designs. Prioritize adding a few modules to your stacked designs that you’ll be able to reuse over losing time and space to deliver shapes for later tiers of upgrades.
- Once you’ve optimized the first few levels enough, you can make a save and export it to come back to it if you mess up later, so you don’t have to do the beginning again. You don’t
Even before copy-pasting is unlocked after Level 12, these designs are useful because they’re the easiest to expand. Compact mergers can easily be replaced with balancers.
Some specific strategy tips:
- When the game starts, immediately hook up your hub with 4 circle extractors and 4 square extractors, then look for the star shape (usually somewhere north-east) and draw a single belt from it to your hub. The sooner you start producing stars, the sooner you’ll have access to Tier II & III cutters.
- Once you’ve completed Level 4, do not stop producing half-squares. They’re required for the Tier II Cutting/Rotating/Stacking upgrade, and you’ll also need them painted blue for Level 8 and the Tier I Painting/Mixing upgrade.
- For Level 6, you’ll need 2 cutting factories. One to make half-circles, and one to make quarter-circles. You can use the first one to produce lower half-circles for belt upgrade tiers at the same time.
- Once you complete Level 6, make a painting factory for the Level 8 shape first before making another for the Level 7 shape. You already have half-squares available, and you need 600 blue half-squares for the painting/mixing upgrade as opposed to only 300 red circles.
- Re-purpose your circle painting machine from Level 7 to complete Level 9 faster.
- Re-purpose your half-square painting machine to make cyan stars (provided you’ve bought the painting upgrade).
- Once Level 10 is complete, start working on Level 12 first. The reason for this is that the blueprint shape is slower to produce than the Level 11 shape: Once you’re producing cyan stars and green circles and running them through cutters, you’ll be getting 2 belts of halves of each. You can then use 2 stacking factories to produce 2 full belts of the required shape.
- Once you’re done, you should have: Tier IV Belts, Tier III Extraction, Tier III Cutting, Tier II Painting. Upgrade tiers beyond this aren’t feasible within 30 minutes. With those tiers, to get a full belt, the number of machines you would need in a factory would be: 6 cutters, 10 mixers, 12 painters, or 12 stackers.
Level Requirements
The table that follows describes the shapes required to complete each of the 26 first levels, as well as what they unlock.
Level | Shape | Short Key | Amount | Unlocks |
1 | CuCuCuCu | 30 | Cutter | |
2 | —-CuCu | 40 | Upgrades | |
3 | RuRuRuRu | 70 | Balancer | |
4 | RuRu—- | 70 | Rotator | |
5 | Cu Cu | 170 | Tunnel | |
6 | Cu—— | 270 | Painter | |
7 | CrCrCrCr | 300 | Reverse Rotator | |
8 | RbRb—- | 480 | Mixer | |
9 | CpCpCpCp | 600 | Compact Merger | |
10 | ScScScSc | 800 | Stacker | |
11 | CgScScCg | 1k | Chaining Extractor |
12 | CbCbCbRb:CwCwCwCw | 1k | Copy and pasting | |
13 | RpRpRpRp:CwCwCwCw | 3.8k | Longer tunnels | |
14 | –Cg—-:–Cr—- | 8/s | Belt reader | |
15 | SrSrSrSr:CyCyCyCy | 10k | Storage | |
16 | SrSrSrSr:CyCyCyCy:SwSwSwSw | 6k | Cutter variant | |
17 | CbRbRbCb:CwCwCwCw:WbWbWbWb | 20k | Painter variant | |
18 | Sg Sg:CgCgCgCg:–CyCy– | 20k | 180° rotator | |
19 | CpRpCp–:SwSwSwSw | 25k | Splitter | |
20 | RuCw–Cw Ru– | 25k | Wires | |
21 | CrCwCrCw:CwCrCwCr:CrCwCrCw:CwCrCwCr | 25k | Item filter | |
22 | Cg—-Cr:Cw—-Cw:Sy——:Cy Cy | 25k | Constant signal |
23 | CcSyCcSy:SyCcSyCc:CcSyCcSy | 25k | Display | |
24 | CcRcCcRc:RwCwRwCw:Sr–Sw–:CyCyCyCy | 25k | Logic gates | |
25 | Rg–Rg–:CwRwCwRw:–Rg–Rg | 25k | Virtual Processing | |
26 | CbCuCbCu:Sr :–CrSrCr:CwCwCwCw | 50k | Free Play |
Following this is free play, where the shapes required are randomly generated for each level.
Other Useful Ressources
The Shape Viewer [viewer.shapez.io] can be used to read and write short keys for in-game shapes. I’ve mentioned those in the guide whenever a specific shape is involved if you need to know the exact structure of a shape.
Incidentally, those short keys can be used in game by the constant signal in the wires menu to create a signal
matching a certain shape. Useful if you have an Everything Machine in order to produce shapes other than the one required by the Hub.
The game’s subreddit and Discord server [discord.com] are good places to go to if you have specific questions about the game.
Please ask in the comments if you think there’s any specific info that this guide could use!
By Silver