Here is a complete list of all 36 enemies in the Bestiary that have an item drop. It shows what each enemy drops and what the attributes are for the specific amulet that they drop.
What this guide is
This is a list of each enemy that has an item drop, as they are ordered in the bestiary. The enemies are listed by number, denoting how far down the list they are. Not every enemy has an item drop which is why this list starts at “5” and skips values as it counts up. Each enemy name is first stated, followed by the name and description of the item(s) dropped. Then a list of the attributes associated with the dropped amulet. Finally, two screenshots are attached for that enemy.
This guide is broken into two parts. The first being a list on all the enemies and their drops with no photos or item descriptions. The second part has each enemy listing separated into their own sections along with a photo of their bestiary listing and a photo of their dropped amulet, showing all of it’s attributes and stats as well as the in-game amulet description. The first part is found at the beginning of the guide for a quick reference to the entire list of enemies. The second part is broken into separate sections so that you can use the Guide Index on the right to find and select which enemy or amulet you want to find info on.
This guide could be helpful in determining if an enemy is worth farming for their drop or with helping to find a specific item. I may later add farming methods for each enemy to help with those going for a 100% amulet completion.
Notes & Disclaimers
Note:
– The “Gnoll Boss” enemy (ironically not a boss, but just a regular, farm-able enemy) has a bugged listing for its item drop in the bestiary. You can still get its drop, however the bestiary will not update and it will still show “???” in its item drop section.
– You can access the Amulet list by going to the item tab in menu, second tab from the left. Then use your “change sub-weapon” button to cycle through the sub-tabs. The 4th sub-tab over will be the Amulet list.
Disclaimer:
– Most of the copied text from the images was obtained from Google Docs’ transcriber. So there are bound to be errors. I’ve caught most of them, but comment below if you see one and I’ll get it edited.
– Some of the words in this game use a British or European spelling for a word, such as “defence” and “scrutinise.” As such, this guide will use the in-game spellings.
– The guide was entirely made from the original v1.0.10 release build of this game. There may be changes to some of the amulet attribute values in future updates. Please let me know if you know of any.
Start of guide – Format
Format:
Number down in the list) Enemy name
Item name – Description of item (there may be multiple)
– Effect name: Description of effect. (there may be multiple)
– Stat increases
[Photo of bestiary listing]
[Photo of dropped amulet]
*Photos and item descriptions not included in Quick List.
Quick, Complete List
No screenshots or item descriptions, just the complete list of all 36 enemies that have item drops and what their drops are:
- 5) Sonic Batto
Blood Ring
– Magnet: attracts nearby resources.
– Drain: Gain the equivalent to 1% of your maximum health when defeating an enemy.
– ATK +3 \ STA +3 - 6) Creepantula
Arachind Pendant
– ATK +2 \ STA +3 \ MP +5 - 7) Jade Creepantula
Arachind Pendant++
– Vaccine: +28% defence against poison.
– Purificaes: -35% poison received.
– Venom: +10% chance to poison an enemy (2 damage/sec. for 15 sec.).
– ATK +2 \ STA +9 \ MP +15 \ CRITICAL CHANCE +0.50% - 10) Spider Acolyte
Bone Pendant++
– ATK +1 \ STA +6 - 17) Stone Golem
Stony Armlet
– Restoration: +1 stamina regeneration per second.
– STA +9 \ MP +5 - 18) Pumpkin Golem
Stony Armlet+
– Restoration: +1.5 stamina regeneration per second.
– Screen: -20% resistance to explosive attacks.
– Stoneskin: -25% damage taken from traps and spikes.
– STA +9 \ MP +10 - 20) Kobold (Has two drops).
Kobold Hammer (subweapon, one time only drop)
Amulet of Greed
– Fortune: +5% money obtained from enemies.
– ATK +2 - 21) Kobold Hound
Amulet of Greed++
– Fortune: +12% money obtained from enemies.
– ATK +2 \ STA +3 \ MP +5 - 30) Raging Beastaurus
Beastly Wristbrand
– Slash: +3% chance to cause bleeding effect for 10 sec.
– Coagulation: +10% defence against the bleeding state.
– ATK +1 \ STA +6 - 33) Nomad Thief
Amulet of Greed+
– Fortune: +8% money obtained from enemies.
– ATK +2 \ MP +5 - 34) Nomad Bandit
Serpentine Cuff++
– Venom: +15% chance to poison an enemy (1 damage/sec. for 30 sec.).
– ATK +2 \ STA +3 - 35) Harpy
Solar Pendant
– Magnet: attracts nearby resources.
– Dawn: +5% chance to blind an enemy upon taking a hit.
– STA +6 \ MP +10 - 39) Nomad Fakir
Solar Pendant+
– Magnet: attracts nearby resources.
– Dawn: +10% chance to blind an enemy upon taking a hit.
– ATK +1 \ STA +6 \ MP +10 - 46) Guardian of Anubis
Firestone++
– Bark: +25% defence against sand damage.
– Inferno: +20% fire damage to enemies vulnerable to this element.
– ATK +2 \ STA +3 \ MP +10 - 53) Gnoll Boss
Beastly Wristbrand+ (Listing bugged*)
– Slash: +4% chance to cause bleeding effect for 15 sec.
– Coagulation: +15defence against the bleeding state.
– ATK +2 \ STA +3 \ MP +8 - 56) Storm Raven
Feathered Tiara+
– Clairvoyance: Enemy health and vulnerability are revealed.
– Evasions +8% attack evasion.
– Vaccine: +14% defence against poison.
– ATK +2 \ STA +3 \ MP +10 - 57) Altera Spy (Quest item only, no amulet drop).
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met). - 58) Altera Marauder
Feathered Tiara++
– Clairvoyance: Enemy health and vulnerability are revealed.
– Evasion: +10% attack evasion.
– Vaccine: +18% defence against poison.
– ATK +2 \ STA +6 \ MP +10
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met). - 60) Altera Punisher
Beastly Wristbrand++
– Slash: +5% chance to cause bleeding effect for 15 sec.
– Coagulation +18% defence against the bleeding state.
– ATK +3 \ STA +3 \ MP +10
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met). - 61) Blink
Electrifying Cloak+
– Conductor: +20% defence against paralysed state.
– Discharge: +15% electrical damage against enemies vulnerable to electricity.
– Magnet: attracts nearby resources.
– ATK +2 \ STA +6 \ MP +5 - 66) Braj
Atrox Plate+
– Venom: +14% chance to poison an enemy (2 damage/sec. for 10 sec.).
– Vaccine: +25% defence against poison.
– ATK 3 \ STA +3 - 71) Hipicus
Icelectric Earring++
– Discharge: +18% electrical damage against enemies vulnerable to electricity.
– Hydroskin: Increases defence against water damage by +25%.
– Conductor: +25% defence against paralysed state.
– ATK +3 \ STA +5 \ MP +5 - 73) Aquatic Figure
Ocean Pendant+
– Channel: +0.5 mana regeneration per second.
– Subzero: +25% defence against the frozen altered state.
– Spring: Contact with water slowly restores your health (2/5sec.).
– ATK +2 \ STA +6 \ MP +15 - 75) Nautilion
Electrifying Cloak++
– Conductor: +30% defence against paralysed state.
– Discharge: +20% electrical damage against enemies vulnerable to electricity.
– Torrent: +20% damage against enemies vulnerable to water.
– ATK +3 \ STA +6 \ MP +5 - 80) Gargoyle
Spiny Shell++
– Spines: Reflects +20% of damage received in melee combat back to the attacker.
– Mirror: +35% defence against petrification.
– ATK +2 \ STA +12 \ MP +15 - 82) Salamander
Red Scale++
– Torrent: +22% damage against enemies vulnerable to water.
– Carbon: +25% defence against fire damage.
– Brasas: +35% defence against the burned state.
– ATK +3 \ STA +12 \ MP +10 - 84) Carcinos
Spiny Shell+
– Restoration: +1 stamina regeneration per second.
– Mirror: +20% defence against petrification.
– Spines: Reflects +15% of damage received in melee combat back to the attacker.
– ATK +2 \ STA +12 \ MP +10 - 85) Soul Eater
Soul Ring++ – The last hopes of some poor soul were sealed inside this ring.
– Hope: Protects the user from death before disintegrating.
– ATK +2 \ STA +6 \ MP +10 - 87) Sliz Sentinal
Atrox Plate++
– Venom: +18% chance to poison an enemy (3 damage/sec. for 6 sec.).
– Vaccine: +30% defence against poison.
– Purificaes: -30% poison received.
– ATK +3 \ STA +9 \ MP +15 - 88) Bloodpter
Blood Ring++
– Drain: Gain the equivalent to 3% of your maximum health when defeating an enemy.
– Slash: +10% chance to cause bleeding effect for 20 sec.
– Coagulation: +30% defence against the bleeding state.
– ATK +4 \ STA +9 \ MP +10 - 90) Grand Chu
Alchemical Seal++
– Channel: +1 mana regeneration per second.
– Alchemy: +3 mana cube per object destroyed.
– Resonance: +30% defence against the wind damage.
– ATK +3 \ STA +9 \ MP +25 - 92) Blazing Wyvern
Surf’s Crown
– Inferno: +25% fire damage to enemies vulnerable to this element.
– Carbon: +35% defence against fire damage.
– Combustion: When taking damage, 8% chance of bursting into flames, damaging nearby enemies.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00% - 93) Desertic Wyvern
Fafnir’s Heart
– Fissure: +25% sand damage against enemies vulnerable to this element.
– Bark: +35% defence against sand damage.
– Barrier: 5% chance to create a barrier when performing sand attacks.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00% - 94) Ionic Wyvern
Odin’s Eye
– Discharge: +25% electrical damage against enemies vulnerable to electricity.
– Lightning Rod: +35% defence against electricity damage.
– Mjolnir: Unleash a lightning-bolt attack every 15 seconds.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00% - 95) Crystalline Wyvern
Nidhogg’s Fang
– Torrent: +25% damage against enemies vulnerable to water.
– Hydroskin: Increases defence against water damage by +35%.
– Cryoblood: 15% health recovery when taking damage while under the Frozen altered state.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00% - 96) Howling Wyvern
Njord’s Breath
– Gale: +25% wind damage against enemies vulnerable to wind damage.
– Resonance: +35% defence against the wind damage.
– Kinetics: Sprinting for 5 seconds renders your next attack critical.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Sonic Batto – Blood Ring
5) Sonic Batto
Blood Ring – A disturbing artifact that absorbs the life energy from defeated enemies.
– Magnet: attracts nearby resources.
– Drain: Gain the equivalent to 1% of your maximum health when defeating an enemy.
– ATK +3 \ STA +3
Creepantula – Arachind Pendant
6) Creepantula
Arachind Pendant – This gem contains a small emerachnid fragment at its core.
– ATK +2 \ STA +3 \ MP +5
Jade Creepantula – Arachind Pendant++
7) Jade Creepantula
Arachind Pendant++ – This gem contains a small emerachnid fragment at its centre.
– Vaccine: +28% defence against poison.
– Purificaes: -35% poison received.
– Venom: +10% chance to poison an enemy (2 damage/sec. for 15 sec.).
– ATK +2 \ STA +9 \ MP +15 \ CRITICAL CHANCE +0.50%
Spider Acolyte – Bone Pendant++
10) Spider Acolyte
Bone Pendant++ – The bones that make up this pendant are fake, being instead carved from wood.
– ATK +1 \ STA +6
Stone Golem – Stony Armlet
17) Stone Golem
Stony Armlet – A contraption crafted from enchanted golem remains.
– Restoration: +1 stamina regeneration per second.
– STA +9 \ MP +5
Pumpkin Golem – Stony Armlet+
18) Pumpkin Golem
Stony Armlet+ – A contraption crafted from enchanted golem remains.
– Restoration: +1.5 stamina regeneration per second.
– Screen: -20% resistance to explosive attacks.
– Stoneskin: -25% damage taken from traps and spikes.
– STA +9 \ MP +10
Kobold – Kobold Hammer – Amulet of Greed
20) Kobold (Has two drops).
Kobold Hammer – subweapon (one time only drop)
Amulet of Greed – An amulet usually worn by those who value gold above all else.
– Fortune: +5% money obtained from enemies.
– ATK +2
Kobold Hound – Amulet of Greed++
21) Kobold Hound
Amulet of Greed++ – An amulet usually worn by those who value gold above all else.
– Fortune: +12% money obtained from enemies.
– ATK +2 \ STA +3 \ MP +5
Raging Beastaurus – Beastly Wristbrand
30) Raging Beastaurus
Beastly Wristbrand – An accessory worn by ruthless hunters who relentlessly follow the bloody trail of their prey.
– Slash: +3% chance to cause bleeding effect for 10 sec.
– Coagulation: +10% defence against the bleeding state.
– ATK +1 \ STA +6
Nomad Thief – Amulet of Greed+
33) Nomad Thief
Amulet of Greed+ – An amulet usually worn by those who value gold above all else.
– Fortune: +8% money obtained from enemies.
– ATK +2 \ MP +5
Nomad Bandit – Serpentine Cuff++
34) Nomad Bandit
Serpentine Cuff++ – This artifact hides a small cavity capable of secreting some kind of liquid.
– Venom: +15% chance to poison an enemy (1 damage/sec. for 30 sec.).
– ATK +2 \ STA +3
Harpy – Solar Pendant
35) Harpy
Solar Pendant – A stolen relic once worn by the kings of old. It’s charged with solar energy.
– Magnet: attracts nearby resources.
– Dawn: +5% chance to blind an enemy upon taking a hit.
– STA +6 \ MP +10
Nomad Fakir – Solar Pendant+
39) Nomad Fakir
Solar Pendant+ – A stolen relic once worn by the kings of old. It’s charged with solar energy.
– Magnet: attracts nearby resources.
– Dawn: +10% chance to blind an enemy upon taking a hit.
– ATK +1 \ STA +6 \ MP +10
Guardian of Anubis – Firestone+
46) Guardian of Anubis
Firestone++ – A large opal adorns this pendant used by a pyromantic sect
– Bark: +25% defence against sand damage.
– Inferno: +20% fire damage to enemies vulnerable to this element.
– ATK +2 \ STA +3 \ MP +10
Gnoll Boss – Beastly Wristbrand+
53) Gnoll Boss
Beastly Wristbrand+ (Listing bugged*) – An accessory worn by ruthless hunters who relentlessly follow the bloody trail of their prey.
– Slash: +4% chance to cause bleeding effect for 15 sec.
– Coagulation: +15defence against the bleeding state.
– ATK +2 \ STA +3 \ MP +8
*Enemy listing is bugged. It never updates when the drop is received and still lists “???” for the item, but it will be in your inventory.
Storm Raven – Feathered Tiara+
56) Storm Raven
Feathered Tiara+ – An accessory worn by born leaders who scrutinise a situation before acting.
– Clairvoyance: Enemy health and vulnerability are revealed.
– Evasions +8% attack evasion.
– Vaccine: +14% defence against poison.
– ATK +2 \ STA +3 \ MP +10
Altera Spy – Vimana Gearwheel
57) Altera Spy (Quest item only, no amulet drop).
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met).
Altera Marauder – Feathered Tiara++ – Vimana Gearwheel
58) Altera Marauder (Has two drops).
Feathered Tiara++ – An accessory worn by born leaders who scrutinise a situation before acting.
– Clairvoyance: Enemy health and vulnerability are revealed.
– Evasion: +10% attack evasion.
– Vaccine: +18% defence against poison.
– ATK +2 \ STA +6 \ MP +10
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met).
Altera Punisher – Beastly Wristbrand++ – Vimana Gearwheel
60) Altera Punisher (Has two drops).
Beastly Wristbrand++ – An accessory worn by ruthless hunters who relentlessly follow the bloody trail of their prey.
– Slash: +5% chance to cause bleeding effect for 15 sec.
– Coagulation +18% defence against the bleeding state.
– ATK +3 \ STA +3 \ MP +10
Vimana Gearwheel (Quest item, high drop rate, stops dropping once quota is met).
Blink – Electrifying Cloak+
61) Blink
Electrifying Cloak+ – The barbs on this cloak hold a powerful electrical charge.
– Conductor: +20% defence against paralysed state.
– Discharge: +15% electrical damage against enemies vulnerable to electricity.
– Magnet: attracts nearby resources.
– ATK +2 \ STA +6 \ MP +5
Braj – Atrox Plate+
66) Braj
Atrox Plate+ – The scales on this plate have previously adorned suits of armour worn by nefarious warlords for generations.
– Venom: +14% chance to poison an enemy (2 damage/sec. for 10 sec.).
– Vaccine: +25% defence against poison.
– ATK 3 \ STA +3
Hipicus – Icelectric Earring++
71) Hipicus
Icelectric Earring++ – The energy used to make this earring vibrates constantly. producing sparkles in its attempts to break free.
– Discharge: +18% electrical damage against enemies vulnerable to electricity.
– Hydroskin: Increases defence against water damage by +25%.
– Conductor: +25% defence against paralysed state.
– ATK +3 \ STA +5 \ MP +5
Aquatic Figure – Ocean Pendant+
73) Aquatic Figure
Ocean Pendant+ – This pendant hides great elemental power under the guise of a simplistic appearance to avoid being stolen by treasure hunters.
– Channel: +0.5 mana regeneration per second.
– Subzero: +25% defence against the frozen altered state.
– Spring: Contact with water slowly restores your health (2/5sec.).
– ATK +2 \ STA +6 \ MP +15
Nautilion – Electrifying Cloak++
75) Nautilion
Electrifying Cloak++ – The barbs on this cloak hold a powerful electrical charge.
– Conductor: +30% defence against paralysed state.
– Discharge: +20% electrical damage against enemies vulnerable to electricity.
– Torrent: +20% damage against enemies vulnerable to water.
– ATK +3 \ STA +6 \ MP +5
Gargoyle – Spiny Shell++
80) Gargoyle
Spiny Shell++ – Easily attached to any piece of equipment, it yields a damaging effect against attackers.
– Spines: Reflects +20% of damage received in melee combat back to the attacker.
– Mirror: +35% defence against petrification.
– ATK +2 \ STA +12 \ MP +15
Salamander – Red Scale++
82) Salamander
Red Scale++ – The oily scale of a sea creature that grants unique proprieties to whomever keeps it close by.
– Torrent: +22% damage against enemies vulnerable to water.
– Carbon: +25% defence against fire damage.
– Brasas: +35% defence against the burned state.
– ATK +3 \ STA +12 \ MP +10
Carcinos – Spiny Shell+
84) Carcinos
Spiny Shell+ – Easily attached to any piece of equipment, it yields a damaging effect against attackers.
– Restoration: +1 stamina regeneration per second.
– Mirror: +20% defence against petrification.
– Spines: Reflects +15% of damage received in melee combat back to the attacker.
– ATK +2 \ STA +12 \ MP +10
Soul Eater – Soul Ring++
85) Soul Eater
Soul Ring++ – The last hopes of some poor soul were sealed inside this ring.
– Hope: Protects the user from death before disintegrating.
– ATK +2 \ STA +6 \ MP +10
Sliz Sentinal – Atrox Plate++
87) Sliz Sentinal
Atrox Plate++ – The scales on this plate have previously adorned suits of armour worn by nefarious warlords for generations.
– Venom: +18% chance to poison an enemy (3 damage/sec. for 6 sec.).
– Vaccine: +30% defence against poison.
– Purificaes: -30% poison received.
– ATK +3 \ STA +9 \ MP +15
Bloodpter – Blood Ring++
88) Bloodpter
Blood Ring++ – A disturbing artifact that absorbs the life energy from defeated enemies.
– Drain: Gain the equivalent to 3% of your maximum health when defeating an enemy.
– Slash: +10% chance to cause bleeding effect for 20 sec.
– Coagulation: +30% defence against the bleeding state.
– ATK +4 \ STA +9 \ MP +10
Grand Chu – Alchemical Seal++
90) Grand Chu
Alchemical Seal++ – Its beautiful shape is, in fact, a perilous magical circle capable of transforming objects into energy for its wearer.
– Channel: +1 mana regeneration per second.
– Alchemy: +3 mana cube per object destroyed.
– Resonance: +30% defence against the wind damage.
– ATK +3 \ STA +9 \ MP +25
Blazing Wyvern – Surf’s Crown
92) Blazing Wyvern
Surf’s Crown – This crown was crafted from a small fragment of a sword that belonged to a fire titan, serving as a trophy of honour for its killer.
– Inferno: +25% fire damage to enemies vulnerable to this element.
– Carbon: +35% defence against fire damage.
– Combustion: When taking damage, 8% chance of bursting into flames, damaging nearby enemies.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Desertic Wyvern – Fafnir’s Heart
93) Desertic Wyvern
Fafnir’s Heart – Rumor has it that those who wear this gem close to their heart can hear the pulse of the dragon it once belonged to.
– Fissure: +25% sand damage against enemies vulnerable to this element.
– Bark: +35% defence against sand damage.
– Barrier: 5% chance to create a barrier when performing sand attacks.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Ionic Wyvern – Odin’s Eye
94) Ionic Wyvern
Odin’s Eye – A spherical object shrouded in myth. No one in their right mind would dare to try to break it open, revealing the contents within.
– Discharge: +25% electrical damage against enemies vulnerable to electricity.
– Lightning Rod: +35% defence against electricity damage.
– Mjolnir: Unleash a lightning-bolt attack every 15 seconds.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Crystalline Wyvern – Nidhogg’s Fang
95) Crystalline Wyvern
Nidhogg’s Fang – The petrified remains of the fang once belonging to a thousand-year-old dragon which, in life, held the entire world’s fate in its claws.
– Torrent: +25% damage against enemies vulnerable to water.
– Hydroskin: Increases defence against water damage by +35%.
– Cryoblood: 15% health recovery when taking damage while under the Frozen altered state.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Howling Wyvern – Njord’s Breath
96) Howling Wyvern
Njord’s Breath – This gem is, in fact, the solidified breath of a legendary marine deity.
– Gale: +25% wind damage against enemies vulnerable to wind damage.
– Resonance: +35% defence against the wind damage.
– Kinetics: Sprinting for 5 seconds renders your next attack critical.
– ATK +5 \ STA +15 \ MP +25 \ CRITICAL CHANCE +2.00%
Potential FAQs:
– Why didn’t you number the enemies 1 through 36?
I used the number for how far down an enemy is in the bestiary so that the user can just count down each click down to arrive at that enemy in their in-game bestiary. Also if Retro Forge ever updates the bestiary with a number for each entry (and hopefully they do, adding in a page scroll feature as well), they will match with what is listed here.
– Some of these enemies are taking forever to drop their item. Is it bugged?
Almost certainly not. I was able to get every drop in the game on the release build. Drops rates are just low in this game and sometimes you just have bad luck. While nearly every enemy took less than 30 minutes to farm, the Green Wyvern took me 10 hours (yes 10 whole hours) of doing nothing but killing it to get it’s drop. Nothing else took nearly that long for me.
– Is there any way to effect the drops rates?
Sadly, not that I am aware of. It would be great if we had a LCK stat and amulets that effect it, like in the Igavanias, but no such item or attribute currently exists in this game to my knowledge.
– Will you be adding farming strategies for each enemy?
I just might. I found some pretty good ones. In general, it’s best to farm near a save point and preferably where you can kill multiple of the enemies you are farming between each refresh save. If you can find an area that has multiple different types of enemies that you need their drop and can farm them all together, even better.
Questions for you
– Let me know what you would like to see added to this guide or what could be improved.
– Are there other types of guides you would like to see for this game?
– Are there any major updates that have effected the content of this guide?
Thanks, I hope this benefits some of you.
– Cid
By CIDphi