生死狙击2(国服)Battle Teams 2 Beginners Guide
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Last Updated: 2 years ago

A basic guide for brand spanking new gamers who’re new to BT2.

Current guide patch: July 6 2022

Weapon workshop

(*2*)In BT2, you might be allowed to hold:

  • 2 major weapons of any sorts
  • 2 grenades of any sorts
  • 1 pistol and 1 melee

Usually, your bag ought to carry 1 auto weapon and 1 sniper.

In particular instances akin to Zombie and future PvE modes, you could wield 2 auto weapons to maximise your DPS and tenting period.

Gun sorts

  • Assault Rifles: Your dependable selection in most of battles, having first rate recoil, bullet velocity and aiming accuracy however dangerous hip fireplace accuracy.
  • Battle Rifles: Hybrid of AR and Sniper weapons, can defeat most enemies with 2 physique hits.
  • Sniper Rifles: 1 shot, 1 kill (these weapons have about ~190 dmg).
  • SMG: Extremely quick fireplace price, glorious (not excellent) hip fireplace accuracy however extraordinarily low bullet velocity, solely really helpful for short-medium vary.
  • Machine Gun: Big journal permitting longer firing period, good for tenting functions akin to Deathmatch choke factors, Zombies or PvE. These weapons have even worse hip fireplace accuracy vs AR however solely barely larger aiming recoil, balanced by huge magazine measurement.
  • Shotgun: any pump motion or having only a few ammo are 1 shot, 1 kill at level clean. Magazine shotguns often require no less than 2 hits to defeat an enemy.
  • Pistols: Perfect hip fireplace accuracy however low injury, identical dangerous bullet velocity as SMG. Any semi-auto pistols does extraordinarily excessive injury in Zombie mode (400 dmg/hit at head!).

Weapon modding

A weapon can have a few of these modding spots:

Magazine

  • Extended Mag (highest +Ammo, -Movement Speed)
  • Special Mag (+Dmg however not value on Snipers, -Vertical Recoil Control)
  • Quick Reload Mag (first rate +Ammo, extraordinarily excessive +Reload Speed)

Notes:

  • For Deathmatch / Big Head Hero / any normal game modes, I’ll advocate Extended Mag for MGs (extraordinarily excessive +ammo), Pistols. Quick Reload Mag for Rifles, SMG. Special Mag for any non Sniper weapons.
  • Sniper mode ought to use Quick Reload Mag as you possibly can die loads in that mode + can dump total journal with out discover to reload.
  • For Zombie and future PvE mode, all the time use Extended Mag to maximise your tenting time, ammo enhance in Zombie mode can be affected by your magazine measurement.
  • The purpose why Special Mag isn’t really helpful for Snipers as a result of the good thing about utilizing this can be very small, solely +3 dmg in comparison with most sniper regular hits are >100 headshots are >150 dmg.
  • Some weapons akin to Kar98K, it is unimaginable to have Mag mod and it is going to be changed with “Bullet Belt” Stock that +Reload Speed.

Muzzle

  • Silencer (+Bullet Velocity)
  • Compensator (+Vertical Recoil Control)
  • Special Muzzle (Big +%Headshot Damage, -Recoil Stability)
  • Muzzle Brake (+Horizontal Recoil Control)

Notes:

  • Silencer is a should if you wish to increase SMG or Sniper dmg, SMG have extraordinarily low Bullet Velocity and it takes >5 physique hits or >3 Headshots to kill enemies which can be distant whereas Sniper is most value in BR mode. In Zombie mode, utilizing Silencer on Sniper can increase injury in opposition to distant enemies that may outcome extra constant dmg per hit.
  • Special Muzzle is particularly designed to hit in opposition to extraordinarily excessive well being targets at short-medium vary, often Zombies (insane dmg increase!), Big Head Hero or BR whose characters are >200 EHP.
  • Muzzle Brake must be chosen should you do not select above selections as this can show you how to management the weapon a lot simpler and enhance likelihood to Headshot enemies if shot from physique.
  • Compensator must be chosen on extraordinarily excessive RPM weapons or weapons with dangerous Vertical Recoil.

Scope

Pretty straight ahead larger magnification enhance zoom however there are few issues to note:

  • 1 and 1.5x on Sniper have +10% Aiming Speed
  • >1.5x magnification have -Aiming Speed and Moving Shot Accuracy whereas +Vertical and Horizontal Recoil Control (Sniper doesn’t have Aiming Speed penalty for <3x scopes).

Side Rail

  • Assault Laser: +Moving Accuracy and Movement Speed however -Vertical Recoil Control when Scoped
  • Tactical Laser: +Aiming Stability
  • Lightweight Laser: +Aiming Speed whereas -Accuracy whereas Hip fireplace

Front Handle

  • Lightweight Grip: +Aiming Speed whereas -Accuracy whereas Hip fireplace
  • Tactical Grip: +Aiming Stability
  • Assault Grip: +Accuracy when shotting and Movement Speed however -Vertical Recoil Control
  • Archer Grip: +Vertical Recoil Control

Gun Stock

  • Light Stock:+Aiming Speed whereas -Accuracy whereas Hip fireplace
  • Assault Stock: +Accuracy when shotting and Movement Speed however -Vertical Recoil Control
  • Tactical Stock: +Aiming Stability

Special Mods

These distinctive mods solely out there on some particular weapons.

  • Bipod (for RPK): Massive +accuracy when mendacity, solely out there when RPK reaches max stage.
  • “Bullet Belt” Stock (for Kar98K and pump motion shotguns): +Reload Speed
  • None! Royal Flintlock pistol doesn’t have any modding spots in addition to no leveling out there for this weapon.

Weapon datasheet

Data grabbed from WeChat[mp.weixin.qq.com]

The following format as comply with:

  • Base dmg
  • Dmg multipler: Headshot / Body / Leg / Number of pellets (for shotguns)

Damage falloff by weapon sorts

This is an estimation utilized to all weapons in identical class, not all weapons use this worth, level clean to 1000m:

  • AR: 48%
  • Sniper: 46%
  • BR: 17%
  • SMG: 55%
  • Shotgun: 61%
  • Pistol: 54%

Sniper

Kar98K

  • Base dmg: 132
  • Dmg multipler: 1.5 / 1 / 0.8

MSR

  • Base dmg: 153
  • Dmg multipler: 1.5 / 1 / 0.8

AWM

  • Base dmg: 175
  • Dmg multipler: 1.1 / 1 / 0.8

By 1Click4Death!

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