By Saedriss

LODs are a solution to scale back system load by utilizing decrease high quality fashions for distant objets.

This recreation makes a really aggressive use of this, and it may be very jarring at occasions.

This may be modified by a easy file edit.

Tips on how to do it ?

Let’s get this out of the best way first.

We have to change the best way the video games renders LODs, fortunately the Unreal ENgine 4 permits us to do that simply :

Go to :

C:\Customers\(username)\AppData\Native\IntoTheRadius\Saved\Config\WindowsNoEditor

Open : Engine.ini

Add

[/script/engine.renderersettings]

r.ViewDistanceScale=3

r.SkeletalMeshLODBias=-2

r.StaticMeshLODDistanceScale=0.01

r.Streaming.HLODStrategy=2

r.Shadow.DistanceScale=3

On the backside of the file, and put it aside.

While you launch the sport it is going to take impact immediatly.

To reverse simply delete the added strains in Engine.ini

What does it modifications ? (w/ screenshots)

The sport, presumably for efficiency causes, solely makes use of the very best high quality fashions on objects which can be about 10 meters away from the participant.

This modification will power the sport to makes use of the very best high quality mannequin as much as a distance past the render vary.

This is a brief video of the sport earlier than and after the change :

This in my view drasticly improves how the sport appears to be like and feels when transferring about.

Nonetheless there are nonetheless some points that I am going to go over within the subsequent part.

Under you will see that extra earlier than/after screenshots. It’s onerous to have the identical place in VR so I apologise prematurely if screenshot aren’t framed completely :

(discover how the bins maintain their regular form)

(prepare automotive and water tower look noticeably higher)

(concrete piles thingies not mangled)

(timber and prepare automotive look total higher)

(higher trying timber, however you will discover the lightning concern on bushes, I’m going over it within the subsequent part)

(considerably higher trying birch timber, their bark conserving the precise colour)

(you may see considerably higher fashions for the objects, particularly the pipes)

(very noticeable change on the plank home factor)

The primary concern with this alteration

The difficulty just isn’t linked to the change direclty, however is made considerably extra noticeable by it.

Some foliage and tree top quality fashions have damaged lightmaps, in regular gameplay you solely discover it when 5 meters from it.

Nonetheless with this alteration, because the top quality mannequin is at all times rendered you’ll discover it considerably extra.

This is a video demonstrating the problem within the vanilla recreation :

Medium high quality mannequin on the left, excessive on the precise :

That is largely as a result of makes use of of automated era for lightmaps with is notoriously dangerous on foliage in UE4.

Sadly you may’t decide and select which fashions are top quality and which aren’t, since they’re all beneath the “staticMesh” class.

Regardless of that truth I personnaly nonetheless discover this a big enchancment and definitely worth the commerce off.

Efficiency Influence

So I play on a reasonably beefy laptop (Ryzen 9 3900x, RTX3080Ti) and haven’t observed any efficiency influence from this alteration.

Nonetheless your expertise may be totally different, LODs exists for a cause and I can’t think about this not having any kind of penalties.

Fortunately the change is definitely reversible so you may try to see for your self.

You may also fiddle with a number of the included choices in case you are having efficiency points :

r.ViewDistanceScale

I’ve set it to three however decreasing it to 1 does not appear to have an effect on the look of the sport.

r.StaticMeshLODDistanceScale

As this worth will get close to 1, the space earlier than top quality fashions load will lower. You’ll be able to attempt to elevate it to decrease efficiency influence. At about 0.25 you will begin to see noticeable modifications.

Closing ideas

So this was my first information on Steam ever. I hope you will forgive it is amateurishness.

I actually take pleasure in this recreation, however discovered the best way the fashions modified high quality proper earlier than your eyes very off placing so I spent a while looking for an answer, I hope this can assist another peoples.

That is nonetheless a cease hole and I hope that sooner or later the devs will implement a supported model of this, with out the lightning concern on some foliage fashions.

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