By Lacirev
A listing of the Recon’s perks and related upgrades.
Introduction
This information outlines all of the perks and upgrades for these perks for the Recon class in Roboquest.
There are a complete of 12 perks that you would be able to select from. Every perk has 3 upgrades. The Recon itself has 7 upgrades.
This could assist for future reference mid run when deciding what to select for perks and upgrades.
RECON Upgrades
That is an innate perk
Upgrades:
- ECO-DECOY – Will increase Stealth’s decoy period by 2s and decoy attracts enemies’ consideration extra effectively
- ELECTRIC SHAVER – Laser Dagger offers Shock harm
- LOW RIDER – Will increase your motion pace by 5% and grants you 1 further leap
- OVERLOAD – Scale back the variety of prices required to carry out Overslash by 1
- SECRET TRICK – Overslash is all the time essential
- SHARPENED WITS – Improve your essential harm by 15%
- SIZE MATTERS – Will increase weapons ammo in clip by 35% and their cooling gauge by 20%
BLUE SCREEN
Immediately execute enemies with lower than 8% well being remaining and managers with lower than 3% well being remaining
Upgrades:
- CIRCUIT BREAKER – Will increase Blue-Display execution threshold by 20% on enemies and by 2% on bosses with Laser Dagger
- COMPUTER VIRUS – Will increase Blue-Display execution threshold by 5% on enemies and by 1% on bosses
- SHUTDOWN – Your first hit towards an enemy has a tiny likelihood to immediately execute it (besides towards Goliaths and Bosses)
CRITICAL SPLIT
Your essential hits ricochet on 1 enemy inside 6m, dealing 30% of preliminary harm
Upgrades:
- CHAIN REACTION – Will increase Vital Break up ricochet goal quantity by 1 and its most vary by 1m
- GOOD FORTUNE – Will increase weapons fortunate essential likelihood by 10%
- SIMPLE GEOMETRY – Will increase Vital Break up ricochet harm by 20%
DANCING BLADE
Will increase weapons harm by 35% for 6s after hitting an enemy with Laser Dagger
Upgrades:
- EXTRA CREDIT – Taking down an enemy whereas in Dancing Blade grants you 35% likelihood to generate further Overslash cost
- ROBO-GALLOP – Dancing Blade additionally will increase your firerate by 10% and your motion pace by 15%
- TIME GRAFT – Taking down an enemy whereas in Dancing Blade extends its period by 1.5s
FAVORITE WEAPON
Will increase weapons harm by 15% and their reload pace by 25%. Reduces your weapon slots by 1.
Upgrades:
- GOOD FORTUNE – Will increase weapons fortunate essential likelihood by 10%
- HAPPY HOUR – Capturing not consumes ammo or warmth for 4s after hitting an enemy with Overslash
- ROBO-COFFEE – Will increase your motion pace by 5% and weapons firerate by 10%
LASER CUTLASS
Transforms Laser Dagger into Laser Cutlass. Will increase its assault pace by 50% and fortunate essential likelihood by 25%
Upgrades:
- LUCKY STAR – Will increase Laser Cutlass fortunate essential likelihood by 10%
- SHARPENING WHEEL – Will increase Laser Cutlass harm by 15%
- SUSHI MASTER – Will increase your resistance by 5% for 6s after hitting an enemy with Laser Cutlass. This impact can stack as much as 3 instances.
LOCKED AND LOADED
Reloading a journal weapon will increase its harm by 10% and firerate by 15% for 3s. Will increase your reload pace by 25%
Upgrades:
- ELECTRO MAG – Non-elemental weapons deal Shock harm whereas Locked and Loaded is energetic
- GUN DIET – Will increase your firerate by as much as 30% based mostly on lacking ammo in clip
- QUICK HAND – Will increase your reload pace by 25% whereas Locked and Loaded is energetic
NIGHT SHROUD
Will increase your resistance by 30% whereas in Stealth and for 5s after leaving it.
Upgrades:
- ELUSIVE – Reduces Stealth cooldown by 1.5s
- FLEETING STEEL – Night time Shroud additionally will increase Laser Dagger harm by 30% and your motion pace by 15%
- TRANSPARENCY – Will increase Night time Shroud resistance bonus by 15%
SENTINEL
Stealth‘s decoy shoots enemies dealing 7 harm (+30% per stage) each 0.2s.
Upgrades:
- DOUBLE MIRAGE – Deploys one other decoy at your place when leaving Stealth. Reduces Stealth‘s decoys harm by 30% and period by 2s.
- GATLING SENTINEL – Will increase Stealth‘s decoy firerate by 20% however scale back its accuracy by 20%
- HIGH VOLTAGE – Stealth‘s decoy offers Shock harm
SHADOW STRIKE
Attacking not breaks Stealth. Will increase your harm by 35% whereas in Stealth. Reduces Stealth period by 1s.
Upgrades:
- PHASE SHIFT – Shadow Strike bonuses persist for 4s after leaving Stealth
- RELENTLESS HUNTER – Taking down an enemy whereas in Stealth extends it period by 0.5s
- SHADOW MADNESS – Will increase weapons firerate by 10% and taking pictures not consumes ammo or warmth whereas Shadow Strike bonus is energetic
SLICE WAVE
Will increase Overslash vary by 4m
Upgrades:
- FREE TICKET – Grants you 20% likelihood to regenerate all Overslash prices after hitting an enemy with an Overslash
- HAPPY SLICE – Reduces Stealth cooldown by 5s after hitting an enemy with Overslash
- OIL-THIRST – Restores 2% of your most well being after hitting an enemy with Overslash
TACTICAL SCAN
Deploying a decoy triggers an Explosion across the closest enemy in sight marking all enemies hit. Taking down a marked enemy spreads the mark to an enemy inside 12m.
Upgrades:
- DOUBLE SPREAD – Taking down a marked enemy spreads the mark to 1 further enemy and the unfold radius is elevated by 2.5m
- MELTED CIRCUIT – Making use of mark to an enemy offers 20 burn harm (+30% per stage) over time
- TACTICAL STOMP – Performing a Headbonk marks all enemies inside 8m
TRIGGER DISCIPLINE
Not taking pictures for 2.25s will increase the harm of your subsequent weapon shot by 100%
Upgrades:
- CHEAP SHOT – Your subsequent weapon shot is all the time essential whereas Set off Self-discipline is energetic.
- EXPLOSIVE DISCIPLINE – Will increase weapon Explosion harm by 50% and radius by 50% whereas Set off Self-discipline is energetic.
- TRIPLE THREAT – Set off Self-discipline bonus harm is utilized to your subsequent 3 weapon photographs however is diminished by 40%.