By Lacirev

A listing of the Recon’s perks and related upgrades.

Introduction

This information outlines all of the perks and upgrades for these perks for the Recon class in Roboquest.

There are a complete of 12 perks that you would be able to select from. Every perk has 3 upgrades. The Recon itself has 7 upgrades.

This could assist for future reference mid run when deciding what to select for perks and upgrades.

RECON Upgrades

That is an innate perk

Upgrades:

  • ECO-DECOY Will increase Stealth’s decoy period by 2s and decoy attracts enemies’ consideration extra effectively
  • ELECTRIC SHAVER Laser Dagger offers Shock harm
  • LOW RIDER Will increase your motion pace by 5% and grants you 1 further leap
  • OVERLOAD Scale back the variety of prices required to carry out Overslash by 1
  • SECRET TRICK Overslash is all the time essential
  • SHARPENED WITS Improve your essential harm by 15%
  • SIZE MATTERS Will increase weapons ammo in clip by 35% and their cooling gauge by 20%

BLUE SCREEN

Immediately execute enemies with lower than 8% well being remaining and managers with lower than 3% well being remaining

Upgrades:

  • CIRCUIT BREAKERWill increase Blue-Display execution threshold by 20% on enemies and by 2% on bosses with Laser Dagger
  • COMPUTER VIRUSWill increase Blue-Display execution threshold by 5% on enemies and by 1% on bosses
  • SHUTDOWNYour first hit towards an enemy has a tiny likelihood to immediately execute it (besides towards Goliaths and Bosses)

CRITICAL SPLIT

Your essential hits ricochet on 1 enemy inside 6m, dealing 30% of preliminary harm

Upgrades:

  • CHAIN REACTIONWill increase Vital Break up ricochet goal quantity by 1 and its most vary by 1m
  • GOOD FORTUNEWill increase weapons fortunate essential likelihood by 10%
  • SIMPLE GEOMETRYWill increase Vital Break up ricochet harm by 20%

DANCING BLADE

Will increase weapons harm by 35% for 6s after hitting an enemy with Laser Dagger

Upgrades:

  • EXTRA CREDITTaking down an enemy whereas in Dancing Blade grants you 35% likelihood to generate further Overslash cost
  • ROBO-GALLOP – Dancing Blade additionally will increase your firerate by 10% and your motion pace by 15%
  • TIME GRAFTTaking down an enemy whereas in Dancing Blade extends its period by 1.5s

FAVORITE WEAPON

Will increase weapons harm by 15% and their reload pace by 25%. Reduces your weapon slots by 1.

Upgrades:

  • GOOD FORTUNEWill increase weapons fortunate essential likelihood by 10%
  • HAPPY HOURCapturing not consumes ammo or warmth for 4s after hitting an enemy with Overslash
  • ROBO-COFFEEWill increase your motion pace by 5% and weapons firerate by 10%

LASER CUTLASS

Transforms Laser Dagger into Laser Cutlass. Will increase its assault pace by 50% and fortunate essential likelihood by 25%

Upgrades:

  • LUCKY STARWill increase Laser Cutlass fortunate essential likelihood by 10%
  • SHARPENING WHEELWill increase Laser Cutlass harm by 15%
  • SUSHI MASTERWill increase your resistance by 5% for 6s after hitting an enemy with Laser Cutlass. This impact can stack as much as 3 instances.

LOCKED AND LOADED

Reloading a journal weapon will increase its harm by 10% and firerate by 15% for 3s. Will increase your reload pace by 25%

Upgrades:

  • ELECTRO MAGNon-elemental weapons deal Shock harm whereas Locked and Loaded is energetic
  • GUN DIETWill increase your firerate by as much as 30% based mostly on lacking ammo in clip
  • QUICK HANDWill increase your reload pace by 25% whereas Locked and Loaded is energetic

NIGHT SHROUD

Will increase your resistance by 30% whereas in Stealth and for 5s after leaving it.

Upgrades:

  • ELUSIVEReduces Stealth cooldown by 1.5s
  • FLEETING STEEL – Night time Shroud additionally will increase Laser Dagger harm by 30% and your motion pace by 15%
  • TRANSPARENCYWill increase Night time Shroud resistance bonus by 15%

SENTINEL

Stealth‘s decoy shoots enemies dealing 7 harm (+30% per stage) each 0.2s.

Upgrades:

  • DOUBLE MIRAGEDeploys one other decoy at your place when leaving Stealth. Reduces Stealth‘s decoys harm by 30% and period by 2s.
  • GATLING SENTINELWill increase Stealth‘s decoy firerate by 20% however scale back its accuracy by 20%
  • HIGH VOLTAGE – Stealth‘s decoy offers Shock harm

SHADOW STRIKE

Attacking not breaks Stealth. Will increase your harm by 35% whereas in Stealth. Reduces Stealth period by 1s.

Upgrades:

  • PHASE SHIFT – Shadow Strike bonuses persist for 4s after leaving Stealth
  • RELENTLESS HUNTERTaking down an enemy whereas in Stealth extends it period by 0.5s
  • SHADOW MADNESSWill increase weapons firerate by 10% and taking pictures not consumes ammo or warmth whereas Shadow Strike bonus is energetic

SLICE WAVE

Will increase Overslash vary by 4m

Upgrades:

  • FREE TICKETGrants you 20% likelihood to regenerate all Overslash prices after hitting an enemy with an Overslash
  • HAPPY SLICEReduces Stealth cooldown by 5s after hitting an enemy with Overslash
  • OIL-THIRSTRestores 2% of your most well being after hitting an enemy with Overslash

TACTICAL SCAN

Deploying a decoy triggers an Explosion across the closest enemy in sight marking all enemies hit. Taking down a marked enemy spreads the mark to an enemy inside 12m.

Upgrades:

  • DOUBLE SPREADTaking down a marked enemy spreads the mark to 1 further enemy and the unfold radius is elevated by 2.5m
  • MELTED CIRCUITMaking use of mark to an enemy offers 20 burn harm (+30% per stage) over time
  • TACTICAL STOMPPerforming a Headbonk marks all enemies inside 8m

TRIGGER DISCIPLINE

Not taking pictures for 2.25s will increase the harm of your subsequent weapon shot by 100%

Upgrades:

  • CHEAP SHOTYour subsequent weapon shot is all the time essential whereas Set off Self-discipline is energetic.
  • EXPLOSIVE DISCIPLINEWill increase weapon Explosion harm by 50% and radius by 50% whereas Set off Self-discipline is energetic.
  • TRIPLE THREAT – Set off Self-discipline bonus harm is utilized to your subsequent 3 weapon photographs however is diminished by 40%.
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