An inventory of the Commando’s perks and related upgrades.
This information outlines all of the perks and upgrades for these perks for the Commando class in Roboquest.
There are a complete of 12 perks you can select from. Every perk has 3 upgrades. The Commando itself has 7 upgrades.
This could assist for future reference mid run when deciding what to select for perks and upgrades.
That is an innate perk
- CELL GLUTTONY – Will increase well being restored by repair-o-cells by 5% and the repair-o-bot by 10%
- FIGHT CLUB – Will increase Fury bonus harm by 50%
- HEADSEEKER ROCKET – Grants homing to Rocket.
- SAPPER – Will increase your Burn and Explosion harm by 10%, these results usually are not culminative
- SELF CONTROL – Cut back Fury fade pace by 30%
- SIZE MATTERS – Will increase weapons ammo in clip by 35% and their cooling gauge by 20%
- SMOOTH CANNON – Reduces Shorty cooldown by 1s and will increase its assault pace by 20%
Rocket and Shorty deal Burn harm, including 30% further harm over time.
- HOT SAUCE – Will increase your Burn harm by 10%
- SCORCH – Will increase all harm besides Burn by 30% towards burning enemies.
- SECRET RECIPE – Taking down a burning enemy has 20% probability to set off a 3m radius Burn Explosion and to generate 2 further Fury factors.
Will increase weapons harm by 15% and their reload pace by 25%. Reduces your weapon slots by 1.
- GOOD FORTUNE – Will increase weapons fortunate important probability by 10%
- ROBO-COFFEE – Will increase your motion pace by 5% and weapons firerate by 10%
- TOUCH OF POLISH – Reduces Rocket cooldown by 1s and Shorty cooldown by 0.5s
Restore 3% of your most well being and prevents Fury from fading for 8s after reaching most Fury. Your Fury drops to 0pts when this impact ends.
- CONCRET CHIPSET – When Fortifying Wrath impact ends, Fury drops right down to a 7 as a substitute of 0
- MIND OF STEEL – Will increase your harm by 20% whereas Fury is at most. Your Fury doesn’t fade for 2 extra seconds after reaching most Fury
- REPAIR-O-FURY – Will increase Fortifying Wrath well being restored by 2%
Will increase weapons firerate by 1%, their reload pace by 1.5%, Rocket and Shorty assault pace by 1% and your motion pace by 0.5% for every Fury level.
- BATTLE FEVER – Will increase your fortunate important probability by 1% for every Fury level.
- FIGHTING PULSE – Takedowns and talent hits towards bosses generate 2 further Fury factors.
- OUTBURST – Reduces Shorty cooldown by 1s and will increase its assault pace by 20%
Your important hits have 40% probability to deal 70% further Burn harm over time
- BLOWTORCH – Will increase Ignite further Burn harm by 20%
- CHEMISTRY – Will increase Ignite set off probability by 15%
- RED POWDER – Will increase your fortunate important probability by 10% and your Explosion fortunate important probability by one other 10%
Your weapons hearth further sparks dealing harm.
- BOOM SPARK – Gentle Spark‘s sparks deal Explosive harm and their harm is elevated by 25%
- PYRO SPARK – Gentle Spark‘s sparks deal Burn harm, including 70% further harm over time.
- SPARK RICOCHET – Gentle Spark‘s sparks ricochet on 1 close by enemy inside 4m, dealing 50% of preliminary harm.
Will increase weapons and Shorty harm by 40% towards enemies inside 7m
- BURNING-BONK – Headbonk offers Burn harm, including 100% further harm over time. Performing a Headbonk towards a burning enemy offers 50% of the preliminary harm to enemies inside 10m.
- CLOSE QUARTER – Taking down an enemy inside 7m generates 2 further Fury level. Will increase Level Clean bonus harm by 15% when your Fury is above 7pts.
- SHORTY-NOSE – Will increase Shorty harm by 75% towards enemies inside 7m.
Will increase your resistance by 20% and your fortunate important probability by 60% for 6s after taking harm. Taking harm generates 1 Fury factors.
- FIGHTER SCARS – Will increase Robzerker resistance bonus by 10% and its Fury era by 5pts
- RETALIATION – Deal 8 Burn harm (+30% per degree) and 250% further harm over time to enemies dealing harm to you
- Y.O.L.O – Capturing not consumes ammo or warmth whereas Robzerker is lively
Provides 2 further Rocket to Rocket however reduces all Rocket harm by 25%
- MINI-NUKE – Will increase Rocket harm by 15%
- MORE ROCKETS – Provides 2 further Rocket however reduces all Rocket harm by 25%
- ROCKET OIL – Reduces Rocket cooldown by 1s
Grants you 1 Rocket cost and reduces its cooldown by 1.5s
- BIG MAMA – Will increase Rocket harm by 100% and its Explosion radius by 50% each third Rocket
- ROCKET LOAD – Grants you 1 further Rocket cost
- ROCKET OIL – Reduces Rocket cooldown by 1s
Shorty richochet on 1 enemy inside 4m, dealing 20% of the preliminary harm. Hitting an enemy with Shorty marks it
- BBQ PARTY – Marking an enemy offers 20 Burn harm (+30% per degree) over time
- EXTRA GUEST – Will increase Shorty Scanner ricochet goal quantity by 1.
- FAIR DISTRIBUTION – Will increase Shorty Scanner ricochet harm by 50%
Shorty offers Explosive harm and its harm is elevated by 30% when Fury is above 10pts.
- RADICAL EXTINGUISHER – Will increase Shorty harm by 75% towards burning enemies
- SURPRISE LOAD – Grants you 15% probability to immediately recuperate Shorty cooldown after utilizing it.
- UNSTABLE FURY – Will increase your Explosive harm by 15% when your Fury is above 10pts