Six types of damage output: physical, frost, fire, poison, lightning, and dark magic. This guide explains which damage is best suited against certain enemy types!

Physical Damage

Physical damage deals 100% damage across the board, no matter what type of health the enemy has. It’s always a safe bet to use a weapon that does physical damage, but it also means that players can’t take advantage of the weaknesses that enemies have.

Fire Damage

Fire damage deals 125% damage to flesh (red health,) 95% damage to armour (yellow health,) 95% damage to shield (blue health,) and 80%* damage to bone (grey health.)

Poison Damage

Poison damage deals 95% damage to flesh (red health,) 125% damage to armour (yellow health,) 80%* damage to shield (blue health,) and 95% damage to bone (grey health.)

Frost Damage

Frost damage deals 80%* damage to flesh (red health,) 95% damage to armour (yellow health,) 95% damage to shield (blue health,) and 115% damage to bone (grey health.)

Lightning Damage

Lightning damage deals 95% damage to flesh (red health,) 80%* damage to armour (yellow health,) 175% damage to shield (blue health,) and 95% damage to bone (grey health.)

Dark Magic

Dark magic damage deals 90% damage across the board, no matter what type of health the enemy has. However, all Dark Magic damage will heal the user, making it worthwhile in tense situations and boss fights.

Damage done fluctuates by 10% depending on which difficulty mode the player chooses. “Relaxed” deals 90%, “Balanced” deals 80%, and “Intense” deals 70%.

By SilentSpinach

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