Today we are going to have a look at Victoria 2 Cheats & Console Commands. Use the cheats to gain advantage in the game.
About Victoria 2
With care, lead your country through colonization and expansion from the early 19th century era of absolute monarchy to its eventual transformation into a true great power at the start of the 20th century.
In the grand strategy game Victoria II, which is set in the 19th-century colonial era, the player assumes leadership of a nation and manages its economic development.
Victoria 2 Cheats – Console Commands
- addresearch(addr) [techname] – Adds research at specified name
- blockade – Blockade province.
- changeowner [TAG] [province id] – Change the current owner of province
- conquerall [country tag] – All enemy provinces under our control.
- debug allmoney – Money transfers info
- debug alwaysaddwargoal – Removes wargoal limits
- debug alwaysdiplo – Diplomats endless.
- debug alwaysreform – Eliminates the 1 month wait between reforms
- debug influence – Makes every Great Power’s influence on every country fixed at 100
- debug invent (invention) – instantly get chosen invention.
- debug market – Toggle log of price changes.
- debug researchpoints [number] – Set research points
- debug yesmen – The AI accepts any deal
- election – Starts common elections
- fow – Toggle fog of war.
- goods X – Gives X goods to player
- inc – Instant construction
- inr – Instant research
- leaderprestige(lprestige) [province] [value] – Adds prestige to leaders
- Leadership X – Gives X leadership points
- militancy [level] – Changes militancy level
- militancy [province] [ideology] – Sets high militancy
- Money X – Gives X money
- Plurality X – Sets X Plurality Level
- Prestige X – Gives X prestige
- reorg – All units = 100% organization and full strength.
- researchpoints(rpoints) [num] – Adds research points.
- revolt [ province id] – Rise all the valid rebels of the country that controls
- showprovinceid(provid) – Toggles province ID visibility
- spawnunit [unit] [province id] – Spawn Unit
- suppress [num] – Adds suppression points
- tag [TAG] – Change the player country
- teleportselectionto(teleport) [province id] – Teleports the selected unit
- upperhouse – Instant upper house reelection.
Victoria 2 Cheats – Infamy Cheat
- Decrease infamy cheat – event 18540: -2 infamy & + prestige
- Increase infamy cheat – event 14670: +5 infamy & -5 prestige
Victoria 2 Cheats – Population Cheat
- Increase population cheat – event 14680 = Baby boom event
Victoria 2 Cheats – Militancy Cheat
- Increase Militancy cheat – militancy X = Replace X with the Militancy you want
Victoria 2 Cheats – Annex Cheat
- Annex cheat – conquerall
Victoria 2 Cheats – Jingoism Cheat
- Jingoism cheat – event 14180
Victoria 2 Cheats – Diplomatic Points Cheat
- Add Diplomatic Points cheat – debug alwaysdiplo
Victoria 2 Cheats – Events
Government Events
- Event 1000 = unlock Socialist government
- Event 1001 = unlock Communist government
- Event 1002 = unlock Anarcho-liberal government
- Event 1003 = unlock Fascist government
Casus Belli Events
- Event 2510 = Cut Size
- Event 2520 = Humility
- Event 2530 = Place in the Sun
- Event 2540 = Cut Size
- Event 2550 = Drum of War
- Event 2560 = Patrimony
- Event 2570 = Conquest
Reform Events
- Event 3000 = Health Care In favor of 30% Support
- Event 3100 = Press Rights
- Event 3200 = New Political Party
- Event 3300 = Pensions In favor of 20% Support
- Event 3400 = Unemployment Subsidies In favor of 30% Support
- Event 3401 = Extend Subsidies or No
- Event 3402 = Lower Subsidies or Good
- Event 3403 = 40% In favor of Acceptable Subsidies or Acceptable Min Wage
- Event 3404 = 20% In favor of Good Subsidies
- Event 3500 = 30% In favor of Trade Unions
- Event 3600 = Safety Regulations
- Event 3700 = 40% In favor of Lower Work Hour Reform
- Event 3750 = Public Meetings
- Event 3800 = 40% In favor of Increases Wage Reform
- Event 3900 = 40% In favor of Trade Unions Reform
- Event 4000 = Slavery Abolishment Movement Support
- Event 4100 = 40% In favor of Upper House
- Event 4200 = 10% In favor of New Voting System Reform
- Event 4300 = 20% In favor of New Vote Franchise Reform
- Event 12000 = Safety Regulations
- Event 12010 = Safety Regulation Reform
- Event 60108 = Extend Slavery or Not
Election Events
- Event 14000 = Trade Policy
- Event 14010 = Economy
- Event 14020 = Religion
- Event 14030 = Citizenship
- Event 14040 = War
- Event 14050 = Protectionism
- Event 14060 = Protectionism vs Free Trade
- Event 14070 = Laissez Faire
- Event 14080 = Interventionism
- Event 14090 = State Capitalism
- Event 14100 = Planned economy
- Event 14110 = Atheism
- Event 14120 = Secularized
- Event 14130 = Pluralism
- Event 14140 = Moralism
- Event 14150 = Residency
- Event 14160 = Limited Citizenship
- Event 14170 = Full Citizenship
- Event 14180 = Jingoism
- Event 14190 = Pro-Military
- Event 14200 = Anti-Military
- Event 14210 = Pacifism
Upper House Events
- Event 18000 = 10.0 Socialist
- Event 18010 = 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add
- Event 18020 = 20.0 Liberals
- Event 18030 = 10.0 Liberals
- Event 18040 = 20.0 Socialists
- Event 18050 = 20.00 Liberals
- Event 18060 = 10.0 Radicals
- Event 18070 = 30.0 Liberals
- Event 18080 = 30.0 Radicals
- Event 18090 = 45.0 Liberals
- Event 18100 20% in Favor of Healthcare Reform
- Event 18110 20% in Favor of Subsides Reform
- Event 18120 50.0 Conservatives
- Event 18130 50.0 Socialists
- Event 18150 20.0 Fascist
- Event 18160 10.0 Liberals
- Event 18170 30.0 Socialists
- Event 18180 Loses 1 Consciousness or Lose 1 Militancy
- Event 18190 10% in Favor of Jingoism
- Event 18200 10% in Favor of Laissez Faire
- Event 18520 5% in Favor of Jingoism and Lose 2.0 War Exhaustion or 10% in Favor of Jingoism
- Event 17500 20% In favor of Socialism
- Event 18580 20% in Favor of Pacifism
Crimes and Punishments Events
- Event 22000 = Trusty System
- Event 22010 = Penal Colony
- Event 22020 = Penal Reform
- Event 22030 = Foul Murder
- Event 22040 = Chain Gang
- Event 22050 = Wanted
- Event 22060 = Life Without Parole
- Event 22070 = Debtors Prison
- Event 22080 = Capital Punishment
- Event 44000 = Leper Colony Founded in Hawaii
Leadership Events
- Event 60000 = Communist Dictatorship
- Event 60010 = Military Dictatorship
- Event 60020 = Radical Dictatorship
- Event 60030 = Fascist Dictatorship
- Event 60040 = Absolute Monarchy
- Event 60050 = Constitutional Republic
- Event 60060 = Semi-Constitutional Monarchy
- Event 60070 = Constitutional Monarchy
- Event 60080 = Military Dictatorship
- Event 60090 = Radical Dictatorship
- Event 60100 = Communist Dictatorship
- Event 60110 = Fascist Dictatorship
Genocide Events
- Event 21500 = -10 Life Rate & -10% Population
- Event 21000 = Diseases & Famines -4 Population
- Event 4435 = Cultural Minority
- Event 4434 = Religious Minority
Infamy & Militancy Events
- Event 18500 = -1 Militancy or -1 Consciences and +5.250 Prestige
- Event 18540 = -3 Infamy or -2 Infamy and +5.250 Prestige
- Event 18550 = +2 Militancy +10.5 Prestige or +1 Militancy
- Event 18510 = +8.400 Prestige
- Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige
- Event 96150 = -25 infamy and +25 Prestige
- Event 18560 = -1 Militancy or -1 Consciences
- Event 18570 = +10 Prestige and -1 Militancy or +814.61 Research Points
- Event 4305 = -2 Militancy
- Event 12060 = -1 War Exhaustion
- Event 18550 = +2 Militancy and +10.5 Prestige or +1 Militancy
- Event 18560 = -1 Militancy or -1 Consciences
- Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige
More Events
- Event 1100 = Gold Rush
- Event 2000 = Assimilation Troubles
- Event 60120 = Annexation Event
- Event 60140 = Political Reform
- Event 60107 = Ends Women Suffrage
- Event 14680 = Baby boom event
- Event 18530 = +1629.21 Research Points
- Event 18570 =+10 Prestige and -1 Militancy or +814.61 Research Points
- Event 19000 = Great Power Rivalries
- Event 19500 = Boer War Gain casus belli on Zulu
- Event 4400 = Trade Policy Rich – Militancy
- Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige
- Event 5000 = New Sport
- Event 10000 = Liberal Revolutions + Militancy
- Event 13000 = Western Influence or Isolationism
- Event 14500 = Colonial Uprisings
- Event 15000 = Nationalist movements Public Meeting
- Event 16000 = American Civil War (requires to play with USA)
- Event 17000 = Suffragette Movements
- Event 22500 = Stock Market Crash
- Event 23200 = Explore Nile River
- Event 23400 = Host the Olympics
- Event 23450 = Nobel Prize
- Event 29900 = +50% Farmers Efficiency
- Event 30000 = Host the World Fairs
- Event 31100 = Discovery of Troy
- Event 31300 = +1 Connectionism
- Event 33000 = Open a Theater in Berlin
- Event 35000 = British Monarchy House Splits
- Event 37700 = Order Church Property Sold
- Event 18500 = -1 Militancy or -1 Consciences and +5.250 Prestige
- Event 18510 = +8.400 Prestige
- Event 18530 = +1629.21 Research Points
- Event 18540 = -3 Infamy or -2 Infamy and +5.250 Prestige
- Event 19000 = Great Power Rivalries
- Event 19500 = Boer War Gain casus belli on Zulu
ABOUT THIS GAME Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization. Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government. Key features: Deep engrossing political simulation with dozens of different governments. Detailed economy with over fifty different types of goods and various production factories. Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII. Advanced Technological system with thousands of inventions to discover. Improved graphics and interface, as well as multiplayer support. A streamlined interface makes the game easily accessible. Automation of various tasks including, trade and population promotion. Advanced spheres of influences system, where the great powers battle over the control of the world. Cottage production simulating pre-industrial economies. Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument. Historical and Dynamic missions guiding your country through the history.