Darkest Dungeon® - PSYCHO solution for Trinkets Overflow

By Genlis_Tin

(One in every of potential causes your modded sport crashes throughout first loading)

Observed loads of people have downside with it so right here im gonna depart fairly bizarre answer to downside of trinkets overflow which dosnt require turning off mods.

An awesome answer for incurable hoarders resembling myself :^>

Preface(And warning)

Warning: English will not be my first language, and for varied motive i cant right now write this information 100% proper grammacally. I simply need to give people an answer to this downside and that it. Hope you perceive.

So ive seen loads of people in varied mod feedback to complain about such downside with out figuring out what it’s – sport crashing on preliminary loading and solely working as soon as some mods are turned off, which is most certainly brought on by trinket overflow and so this information adresses such downside the place i attempt to give valiable answer that dosnt require to show off mod alltogether.

Additionally shoutout and large due to Cathelia Samicora for making their information discribing all potential overflow causes, which helped me to seek out out what was the issue with my sport and get to this answer. Of their information you may examine nature of stated downside or lookup all different the reason why your closely modified sport may crash.

Sane answer

So when writting this ive obtained an concept i dont understand how i didnt come to earlier than and a lot better than no matter crap ive wished to provide you as “PSYCHO” answer.

Resolution is sort of easy really, we copy trinkets information from mods of our selecting and paste them into mod folder particularly made for our functions, edit them after which put it in mod order above all mods that it have an effect on.

So first we create a folder for our mod in base sport folder… My guess could be that anybody whos studying that is educated sufficient and might make it on their very own, however simply in case i’ll depart a premade folder here, placed in a zip file[www.dropbox.com] .

So after that we open mod we want to edit within our workshop folder, in case somebody dont know but the title of mod folder is “id” in its mod web page hyperlink. Then we open trinkets folder, we see three information

Solely file we’re excited by ends with *entries.trinkets. We must always copy it into “trinkets” folder of our “repair” mod.

Now we open that copied file and delete all trinkets we deem unneeded.

The bits of code of every separate trinket appear to be on this instance.


         “id” : “big_beef”,

         “buffs” : 










         “set_id” : “beef_loot”,

“rarity” : “meat”,

         “worth” : 10000,

         “restrict” : 1,

         “origin_dungeon” : “meat_mine”


Our objective right here is to decrease the variety of trinkets sufficient so we dont get overflow and crash the sport on load display screen so most certainly you’ll have to edit greater than single mod. Every class mod provides basically about from 5 to 10 trinkets. Greater mods add wherever from 30. And dont even make me begin on giants likes Pet Cemetery- this one have about 50 trinkets, and gonna be about 60 with their addon, simply attempt to think about how a lot ache it might be to take out even half of those trinkets after which having to additionally delete them from all enemy and curios loot swimming pools to keep away from errors. HOW NO ONE ELSE SEES IT AS A PROBLEM?!

. Be warned it might be greatest to NOT edit mods which can be in lively improvement(like presently Vermintide mod). As these might get some revisions of trinkets stats or such and so your “fixes” might conflic with these. Additionally higher eliminate any trinkets you’ve in stock and want to delete, because it may trigger slight errors.

After we’re executed its as simple as inserting the “repair” mod excessive sufficient in mod listing so its above all mods which can be affected by it like on this instance.

HOORAY, in any case that if we deleted sufficient trinkets sport ought to not crash and now we have now extra space for different mods! In order that means you, an incurable mod hoarder not not like myself can collect double if not tripple as a lot mods to your ULTIMATE RUN. You identify your individual enjoyable, and that i hope this answer did helped you in that.

Good bit of warning or why im getting errors throughout a loading?

Thus far i do know solely of 1 state of affairs why this is able to occur – enemy loot desk calls to trinket you simply deleted. So for that we go into “loot” folder of mod, copy it into our “repair” mod after which delete bits of code that requires them. Right here an instance from Right here Be Monsters.



         “id” : “HH_KNIGHT”,

         “issue” : 0,

         “dungeon” : “”,

         “entries” :


            { “type” : “nothing”, “chances” : 4, “data” : { }},

            { “type” : “item”, “chances” : 1, “data” : { “type” : “trinket”, “id” : “HH_boss_skull”, “amount” : 1 }}



So if we deleted “HH_boss_skull” trinket we simply need to delete line of code that requires it, so right here we delete { “kind” : “merchandise”, “probabilities” : 1, “information” : “kind” : “trinket”, “id” : “HH_boss_skull”, “quantity” : 1 } . And so we do with every trinket we deleted and is dropped by enemies. This proccess could be onerous with massive mods resembling Right here be monsters or others, however is nessesary when you dont like concept of urgent Esc as soon as to bypass such errors every time you load a save. Even when you miss one, sport will inform you which of them you missed in error message which you should utilize to pinpoint the road of code you missed.

There’s additionally an opportunity to get such error when you delete trinket which can be given as reward for modded quests(like trophy), however i doubt anybody would delete these so i wont cowl this, my guess you simply need to edit the search file to not give out that trinket.


There wont be psycho answer, ive lied, plans modified, it was so silly and time consuming it dosnt make any sense in comparison with simply making it as mod. What i did is simply create “repair” folder the place i saved all information ive modified and created a CMD script that will copy and paste them into mod folders. This is able to require me to run “repair” script every time any of mods get up to date, whereas with mod answer its doing the identical factor however you dont need to run every time they replace.

However i’ll hold the identical title and pic cuz i like em :^> tho maybe some would name it psycho to even trouble enhancing mods to your individual liking, cuz mods should not made for our personal enjoyable


And so ive described (fairly poorly) an answer which im fairly positive most people famililar with modding would consider themselfs, however this information was aimed for these poor souls that didnt. And so i actually do hope this was useful in any means potential and reached those that have issues with overflow.

If i did missed one thing or obtained one thing incorrect notify me of it in feedback and i’ll add it to the information.

Have enjoyable hoarding increasingly mods. :^>

Previous articleAnno 2070 – Fix Errors At Game Starting
Next articleHunt: Showdown – Damage drop-off over Distance Chart


Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.