LIGHTNING RETURNS: FINAL FANTASY XIII - How To Extract And Convert Game Files

By planet hunter

This information is meant for individuals who need to discover, extract and convert the sport information (primarily textures and audio information). Though SE made it more durable to export the property of this sport, it’s nonetheless a straightforward course of as there are numerous instruments you could utilise.

Intro

If you wish to cope with the computer model of this sport, which is very possible, you are gonna should rename the information in order that they’d match the ps3 ones. Whereas that is pretty a straightforward course of, it’s also possible to get the unique ps3 information from sure locations should you do not need to waste your time on that. Alternatively, you’ll be able to decrypt the computer information utilizing .bat information however that will needlessly complicate what is often a easy course of (since apparently it isn’t only for extracting however repacking as nicely). Nevertheless, should you want to export .trb information correctly, you need to use the unique ps3 information as merely altering names shouldn’t be sufficient for Noesis to extract them.

Renaming the information is important as a result of this system we’ll make use of, known as Noesis, can’t learn the computer model of those information. Noesis is developed by Wealthy Whitehouse and affords helps for a lot of file codecs;

https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

Download link[richwhitehouse.com]

One essential benefit of utilizing ps3 information is you could preview and convert the .trb information – texture files- into photos.

For some purpose, you’ll be able to’t try this with the computer model of those information. As a substitute, you’ll be able to solely export .trb information however there’s at the moment no approach, no less than none that I do know of, you’ll be able to see, not to mention convert them;

Foobar2000 is one other program you will want if you wish to play the audio information that you just extracted;

Download link[www.foobar2000.org]

It’s vital as a result of not even VLC can play the audio format of those information (.scd)

You can’t change the extension into for instance .mp3 to play them. You will should open them on foobar2000, proper click on, convert, fast convert and select mp3- or some other formats- from there.

You would possibly need to automate this conversion course of, since there are such a lot of audio information. You are able to do that with a program known as Vorbis. Usually, you’d should configure a .bat file with a command line however I received you.

Configured bat file[https//mega+.nz]

Extract these information into the folder of .scd information you want to convert and open the bat file. If you wish to convert them into audio codecs aside from .mp3 proper click on the bat file and edit this half “%%a.mp3”

However earlier than you’ll be able to convert them, you need to export these information within the first place, which I defined in depth under.

Configuring computer information earlier than extraction

First, go to this folder;

…..Steam\steamapps\frequent\LIGHTNING RETURNS FINAL FANTASY XIII\weiss_data

Inside, there will probably be 4 completely different folders. Ignore the “dlc” and duplicate the remaining 3 folders to a different place of your alternative. Don’t modify them as a result of the sport will probably be damaged in any other case and you will have to obtain them once more.

The folder known as film is strictly what it sounds, it consists of the cutscenes. You will not be capable to open them as they do not have the “filelist” information. Consider these filelists as a compass, all of them correspond to completely different huge .bin information. Luckily, their names are an identical, and so you’ll be able to simply see which of them are related. For the film folder, you can see their filelists within the folder known as “sys”.

Minimize&paste them to the film folder.

For those who take away the file known as filelist.data.bin, you will see that the remaining 12 information in “sys” folder are literally related to one another.

filelist_scra.win32 >>>> white_scra.win32

filelista.win32>>>>>white_imga.win32

filelist2v.win32>>>>white_img2v.win32

Pretty straightforward to discern, no? Remember that the information in zone folder even have the identical sample. Solely drawback is their filelists are usually not included, so you will should obtain them here[https//mega+.nz]. Small img2 information are simply the ineffective mirrors of the particular img information so delete them from zone folder.

white_z0100a_img2.win32>>>>white_z0100a_img.win32

white_z0121v_img2.win32>>>>white_z0121v_img.win32

For those who’re having bother distinguishing them, type them out by their measurement;

Now you could see their connection, all there’s left to do is rename them. Exchange .win32 with .ps3 for all these information and also you’re all set for Noesis. I already modified the filelists I gave for zone folder into .ps3 so all you need to do is rename the remaining img information;

white_z0100a_img.win32>>>>>white_z0100a_img.ps3

white_z0122a_img.win32>>>>>white_z0122a_img.ps3

Noesis and file contents

Noesis is transportable so you do not have to put in something, simply extract the information and open Noesis.exe.

Both discover the file you want to open from navigation panel or select file>open file;

Remember that you need to select the filelist file. If you do that you’re going to get the next display screen;

You may select the vacation spot of the exported information right here. After you press export, you’ll be required to decide on its corresponding file, which incorporates the precise information you want to export;

You are basically offering Noesis the binary chunks of the filelist file, which in flip will export them to the vacation spot of your alternative.

This system will export each file in that .bin file, for instance filelist_z0100a seems to be like this;

This was a texture centered file, although it did have some audio information corresponding to Lightning’s battle strains.

As soon as once more you’ll be able to see that there isn’t any approach to open .trb information. If this filelist have been an unique .ps3 file, you can open it on Noesis and even export it as a .png/.jpg file.

Thus, if you’re coping with the computer model of those information, you’ll be able to solely extract & play film and audio information. Film information are situated of their respective folder, after you export them you will see that their file format is .bik, which should not be an issue to deal with.

As for audio information;

-they are typically discovered within the information of zone folder

-a whole lot of them, together with the songs, is situated in filelist_z0120a.ps3, that’s white_z0120a_img.ps3

-in sys folder: filelista.ps3 consists of fanfares and a few of Lightning’s battle strains (folders 8001-9999), fileliste.ps3 consists of the remainder of these strains (folders 8507-9999), whereas filelist2v.ps3 consists of the Japanese model of them

-in zone folder: filelist_z0100a.ps3 consists of Lightning’s battle finisher strains, filelist_z0110a.ps3 doesn’t have any audio information, filelist_z0120a.ps3 consists of probably all the things you would possibly want, from songs(folder 8000) to regional bulletins(folder 4004), filelist_z0121a.ps3 has environmental cutscene voices (those that you just hear whilst you’re controlling the character) whereas filelist_z0122a.ps3 has solely the conventional pre-rendered cutscene voices.

The “v” signifies that the information in it are meant for Japanese model, whereas “a” is the English model of the identical information.

filelist_z0100a.ps3 / filelist_z0100v.ps3

After you export the audio information, you’ll be able to take heed to them utilizing foobar2000 and select to transform them both individually or collectively (see intro half above).

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